Bandicoot - A joyous grunting can be heard, a shuffling
snuffling sound moist and wet like a smokers lungs. The air slowly
becomes thick with spores, obscuring vision, stifling smells,
compressing and oppressing senses. The grunting grows louder as a dog
sized marsupial barrels through the bushes, its back pregnant with
mushrooms it blindly snaps its head back and forth seeking you out. The
Bandicoot.
Init -1 ; Atk bite +2 melee (1d4); AC 13; HD 2D8; MV 20'; ACT 1d20; SP Poison (Fort DC 12 or death, dmg 2D6 on successful save); SV Fort +2 Ref -1 Will 0; AL N; NE 1
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Barramundi - A creek cretin, a horrendous
horror more at home in nightmares than rivers. White flesh sealed in
scales, an appetite for adventurers, an eye fixed on anything edible.
The tooth filled maw snaps and slashes at all within its path. The
Barramundi
Init +1; Atk bite +2 melee (1d6+2); AC 14; HD 1D8; MV swim 30'; ACT 1d20; SV Fort +2 Ref +1 Will -1; AL C; NE 2D4
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Blue tongue lizard - Deep rich blue darting in and out. Scales sizzling in the red sand, eyes darting back and forth. Stillness becomes a sudden burst of movement as clawed limbs rip and tear into soft flesh. An oversized mouth slowly stretching over a paralyzed body, a brilliant blue tongue peeling off skin with every pass, flesh melts, muscles run, bones wither. The Blue tongue lizard.
Init -1; Atk claw +1 melee (1d4+1) or bite +2 melee (1d6+2); AC 15; HD 1D8; MV 30' or swim 10'; ACT 1d20; SP acid tongue (Fort DC 14 or armour melts, dmg 1D6 on successful save); SV Fort +2 Ref -1 Will -1; AL N; NE 1
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Blue ringed octopus - An alien intelligence filled with an insatiable curiosity. Blue upon yellow upon blue, flashing in ascending and descending colours like an analog television caught mid seizure. A toxin that brings blessed bliss while probing appendages pluck wires in the brain. Piece by piece it dissects the living tissue, placing piles of grey matter in separate sections. Memories, pains, emotions, thoughts all are taken and sorted. The Blue ringed octopus
Init -2; Atk tentacle +2 melee (1) and beak +2 melee (1d6); AC 10; HD 2D6; MV walk 20' or swim 40'; ACT 2d20; SP Poison (Will DC 15 or charmed for 1D4 rounds, 1D4 Stamina damage on successful save; SV Fort +2 Ref -2 Will +2; AL N; NE 1
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Bowerbird - Every new season brings increased competition. Common trinkets become tame, bright baubles are brief, gubbins and gizmos are glossed over. More extreme measure must be taken to ensure survival. Passion becomes desire, need becomes greed and every shiny gewgaw becomes game in order to carry on. Watch your fingers, necks and bags as this feathered bandit will stop at nothing. The Bowerbird
Init +2; Atk peck melee (1); AC 8; HD 1D6; MV 30' or fly 20'; ACT 1d20; SP +3 to sneak and hide rolls: SV Fort -1 Ref +2 Will -1; AL C; NE 1
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Box Jellyfish - Your body starts to shut down within the white waters. A network of wires immolated in an instant, your heart like a stuttering engine fails to pump life. Your body and its organs go haywire fighting each other for top spot within the survival list not knowing that nothing will. An unknown, unseen attacker floats forward, carefully caressing your supple skin. An infinite age of agony within seconds. The Box Jellyfish.
Init -2; Atk tentacle +1 melee (1D8 plus poison); AC 5; HD 1D4; MV swim 20'; ACT 1d20; SP Poison (Fort DC 14 or death, 2D8 damage on successful save); SV Fort +2 Ref -2 Will -2; AL N; NE 2D6
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Brolga - Blurs
of Orange, white and grey dance in circles mocking prey. Sharpened
spears spear skin and bone. As one stops to secrete saline the other
thrusts through muscle. Tendons cut, nerves snipped, skin slashed,
muscles clipped. The horror duet performed with precision. The Brolga
Init +2; Atk peck melee +2 (1D6); AC 12; HD 1D8; MV walk 30' or fly 30'; ACT 1d20;SP Saline sprays (Reflex save 12 or blinded for 1D3 rounds); SV Fort +1 Ref +2 Will 0; AL N; NE 2
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Bullockornis - Warriors whoop on feathered backs, talons high fighters scratched.
Desert dunes red and cold, fowl sprinters horizons unfold. Painted dots,
beaks glistening, word spread, mobs listening. The thunder bird.
Init +1; Atk peck melee +1 (1d8); AC 12; HD 2D8; MV walk 40'; ACT 1d20; SV Fort +1 Ref +1 Will -1; AL N; NE 1D6
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Burrunjor - A prehistoric horror all talons and teeth. Twenty foot long and ten
tall this tyrant roams the countryside unhindered. Cattle and man both
equal before this walking natural disaster. Homesteads obliterated,
camps crushed, towns pillaged, stations demolished. It fears nothing and
owns all. The burrunjor.
Init +1; Atk Claw +2 (2D6+2) or Bite +2 (2D8+2); AC 15; HD 3D8; MV 30'; ACT 1d20; SP Charge: A brutal charge which adds +2 Att but -2 AC.; SV Fort +2 Ref +1 Will -1 ; AL C; NE 1