Monday, June 6, 2022

Creating a TTRPG: ACC Classes - The Yowie

 


  You are the outback's shadow. The fang and fury of the bush made manifest. The silent silhouette between the green gums trees. The unknown observer on the red deserts dunes. Making your way in this chaotic ancient land, you are the Yowie.

Hit Points - A Yowie gains 1D12 hit points per level.

Weapon training -The Yowie forgoes weapons in favour of its deadly claws dealing 2d4 points of damage. The Yowie has no need for armour as its natural hide protects it from the brunt of most attacks.

Alignment - Yowies tend to have a wide range of personalities from the savage stalker to the shy recluse, because of this Yowies can be of any alignment.

Bite attack - The Yowie has adapted to fighting with both claw and teeth. A Yowie gains a secondary bite attack rolling a D14 (rather than a D20) to hit. The Bite attack inflicts 1D6 points of damage. Yowies with multiple action dice (levels 5+) still receive only one shield bash each round.

Infravision - A Yowie can see in the dark up to 60’.

Yowie Roar - A Yowies piercing roar can instill terror in even the most seasoned of travellers. Any creature within range of the roar make an morale check. (Rolling 1D20 and adding the creatures will save.  A result of 11 or higher is success – the creature can keep fighting. On a 10 or less, the check is failed – the creature attempts to flee the combat.)

Action die - A Yowie can use their action die for attack rolls and the Yowie Roar.

LevelAttackACCritdie/TableAction DieRefFortWill
11+2+1d8/III1d201+1+1+
22+2+1d8/III1d201+1+1+
32+3+1d10/III1d201+2+1+
43+3+1d10/III1d202+2+1+
54+3+1d12/III1d20+1d122+3+2+
65+4+1d14/III1d20+1d143+3+2+
75+4+1d14/III1d20+1d163+4+2+
86+4+1d16/III1d20+1d203+5+3+
97+5+1d16/III1d20+1d204+5+3+
108+6+1d18/III1d20+1d204+6+3+

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