Sunday, June 5, 2022

Creating a TTRPG: ACC Classes - The Settler

 

  You are one of the free folk, a traveling spirit. A pioneer landing on distant shores seeking adventure. A pilgrim looking for a simpler life in far off lands. A wanderer of the world staking your claim in the heart of a chaotic land.

Hit Points: The Settler gains 1D10 Hit Points per level

Weapon Training: A Settler is trained in these weapons: Blunderbuss, Club, Dagger, Flintlock Musket, Handaxe and Staff. Settlers wear whatever armour they can create or purchase.

Alignment: Immigrants come from peasant stock and walk down all paths of life. Some may turn to a life of crime like the convicts they shared boats with. Some may continue to hold the laws and values of a land once called home. And some may ignore all others and simply exist within the chaotic country.

Adaptability: The free people that landed on Australia's shores had to be quick to adapt to the alien environment. From blistering heats, torrential flooding, brutal storms and humid downpours Australia was a very different land compared to that of England. 

Starting at first level the Settler has an adaptability dice of 1D2. During each round of combat the dice will continue up the dice chain until used. The adaptability dice can be used for attack, damage or save rolls. When the adaptability dice is used it will start at the beginning of the chain.

As an example, a 1D3 adaptability dice will become a 1D5 after two round of combat (1D3 - 1D4 - 1D5), when used it reverts back to a 1D2

Resilience: At first level, a Settler's luck modifier applies to the AC bonus of a specific type of armour. The type of armour must be chosen at first level and the modifier is fixed at its starting value. Neither the armour nor value can be changed throughout the Settlers career.

Action Die: A Settler can use their action dice for any normal activity, including attacks and skill checks.

LevelAttackadap dieCrit die/TableAction dierefFortWill
11+d31d10/III1d201+1+0+
21+d31d12/III1d201+1+1+
32+d31d14/III1d201+2+1+
43+d41d16/IV1d20+1d122+2+1+
54+d41d18/IV1d20+1d142+3+1+
65+d51d20/IV1d20+1d162+3+2+
76+d51d24/V1d20+1d202+4+2+
87+d61d30/V1d20+1d203+4+2+
98+d62d20/V1d20+1d203+4+3+
1010+d72d20/V1d20+1d20+1d124+5+3+

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