You are the breath of the land, the ancient watchers. The desert defenders of the Australian animals, striking with fiery, fey fury on any who would seek them harm. The sky spirits sleeping in stone until the moons light creeps across craggy crevices. The hunter, the weaver, the fisher and the fire bringer. You are the Alpha. You are the Mimi.
Hit points - The Mimi gains 1D8 of hit points per level.
Weapon training - The Mimi is trained in Boomerang, Waddy/Boondi, Dagger, Handaxe, Javelin, Spear, Staff and Woomera. Mimi's do not wear armour, instead letting their tall, slender frame bend around the enemies attacks.
Alignment - The Mimi are shy spirits, sealing themselves away in the sunkissed stone until Bahloo is high in the sky. One can incur the Mimi's wrath by attacking their animal companions, and then they will see the fury of the spirits. Mimi's are lawful to neutral in alignment.
Nature spirit - The Mimi's have an incredible bond with the animals of Australia. Because of this they can cast the animal summoning spell at will using a 1d20 + caster level + personality modifier.
Sailing on the sky - Mimi's tall thin frames allow them to catch the wind for short periods of time. A Mimi can cast the Fly spell three times per day as if they had rolled a 16 - 17.
Action die - A Mimi can use his action die for attack rolls or spell checks.
Level | Attack | AC | Critdie/Table | action die | ref | fort | will |
---|---|---|---|---|---|---|---|
1 | 1+ | 2+ | 1d8/III | 1d20 | 1+ | 1+ | 0+ |
2 | 2+ | 2+ | 1d10/III | 1d20 | 1+ | 1+ | 1+ |
3 | 2+ | 3+ | 1d12/III | 1d20 | 2+ | 1+ | 1+ |
4 | 3+ | 3+ | 1d14/IV | 1d20 + 1d14 | 2+ | 2+ | 1+ |
5 | 4+ | 3+ | 1d16/IV | 1d20 + 1d16 | 3+ | 2+ | 1+ |
6 | 4+ | 4+ | 1d20/IV | 1d20+1d18 | 3+ | 2+ | 2+ |
7 | 5+ | 4+ | 1d24/IV | 1d20+1d20 | 4+ | 2+ | 2+ |
8 | 6+ | 4+ | 1d24/V | 1d20+1d20 | 4+ | 3+ | 2+ |
9 | 7+ | 5+ | 1d30/V | 1d20+1d20 | 5+ | 3+ | 2+ |
10 | 8+ | 6+ | 2d20/V | 1d20+1d20+1d14 | 5+ | 4+ | 3+ |
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