Room 90: Fourth Floor
North: The fourth elevator room opens into a cold metallic room. Odd colours glow off the walls bathing the room in a sterile prism. A long single hallway heads north.
Room 90: Fourth Floor
North: The fourth elevator room opens into a cold metallic room. Odd colours glow off the walls bathing the room in a sterile prism. A long single hallway heads north.
Thick wet glass walls flex and fold upon themselves. The twisting tentacles within the small space twitches and taps against the outside. Crushed cracks allow long looping limbs to expertly escape. Slippery feelers slowly slide out looking to grip and grasp down.
The teetering tank is pushed up and slowly but surely totters to and fro down the dismal halls. Terrorizing tentacles flail and flay all around, grabbing and gripping, squeezing and crushing. The eternal glass tomb only further aggravates the beast within.
A burst of blinding black sprays sporadically from the top. It shoots out in a hazy shower. Burning back eyes into empty sockets. The abomination continues the death march.
The Rip blade roars into life, sparks shatter up steel as the iron chain shrieks. Spinning slow circles while gaining murderous momentum the figure moves closer. A giant of perfect plated iron with a limb hoisted high. The brutal mechanical mauling device sings sweet death as the rune stamped upon it burns ever brighter.
Giant gauntlet fingers reach down and pull the runed ripcord. Burning bright yellow sparks shoot out from the saw blades sheath. Bolting into battle with blade swinging the carbines crush and flay the flesh. Steel and leather melts before it.
Butchering body after body the Sulfur Chain Shredder stands upon a pile of carnage. His spirit inexhaustible, his body unquenchable. With fingers wrapping around the cord he once again pulls back.
Room 90: Hidden Adventurer Stash
An incredibly small room with a mass of mold growing down the walls. Well hidden and put away from the rest of the world.
Long royal purple robes ripple randomly. Silk sleeves shortened revealing shock white skin. Odd lumps and bumps cover the formless forearms. Snake like silhouettes squirm squiggles under adjacent satin. Standing a towering ten feet, a terrifying transformed eye blazes a trail across the intruders.
Bursting at the seems, anger and aggression burst and bubble over. Rumbling and rippling beneath the one pristine rags, Xin explodes. Immense skin mold growths mold the body. Bones shift, shorten and reshape shocking the system.
The master of profane polluted frenzy growing flesh. The bringer of the eternal Eye, Cult Master Xin
Room 89: Secret altar of Shib
A secret grave for a righteous paladin of Shib. A small lantern burns eternally. The fungi recoils and pulls back from the holy warrior gods aura. The paladin is untouched in death, the rot and decay of the druids will never touch him.
Room 88: Cult Master Xin
The flesh doors give way to an exotic and disgusting room. Bright tallow candles blaze away in every direction. Noxious perfumed smoke wafts through the room low and slow. Four Skin Soothsayers preach and pray away at the feet of an ominous figure. The cult master turns his face having been warped into a massive eye.
South: Silence rests beyond this door. The flesh folds seem to absorb and block out all sound.
A massive wet warty swamp warrior. Emerald green and swamp jade to deep dirt brown, streaks of noxious toxic yellow yell warnings. The squat spine running high and low with raised wooden ridges. Low hanging bent branches run along the bristling backbone. Low note rumblings riddle the swamp bouncing of the tree bark.
A constant cacophony of cracks and creaks emit from the enormous croaker. The wooden warbling terrifies and transfixes potential swamp prey. Rubbing against manky mangroves the peals peal away the senses.
Ring barked trees betray the beast warning all about the warty warrior.
Room 87: Major Skin Room
One of the cults main flesh removing rooms. Multiple cult members are currently hard at work collecting the days new sample. They turn as one at the unannounced visitors, swarming arms outstretched at the new skin samples.
West: The flesh of the door has eye motifs carved within. Chanting can be heard from beyond.
North: Long ear shattering peals of laughter and screaming can be heard from the north. The skin found upon the door is beautiful in nature. Pearl white and perfectly smooth.
Long, green pooling petals create the perfect pelt. Hardened plant stem claws catch unwary prey unawares. Bitter cone like fangs hang low from the mouth. A long raspy tongue tickles the air tasting the unnatural taint upon the forest.
Shaking the shaggy head, peppery spores are released into the air. Drifting, dank daggers dip and sway dandelion like. Floating faintly upon the free breeze. The grizzly follows the alpha trails left behind in the air. Planting themselves upon human flesh the Magnum Grizzly is soon to follow.
Bursting from the brush it bounds into those brazen enough to defy the forest.
Traveling trunk trailing behind the transient. Old oak and rugged ruby red gum a crooked and cracked container. It bumps and bounces down the road, heavy heat treated steel steaming under the morning sun. A rugged ruin of an owner, cowled cloak covering a cursed head.
The old beaten box bursts open and reveals row after row of untarnished tools. Awesome axes, chipping chisels, powerful planers, heavy clawed hammers and nasty nail sets. Deft honed hands quickly get to wondrous work.
Long beak axes and tri blade long swords to extreme vibration daggers and shock bows. He creates them and many more insanely dangerous items.
Room 86: Fat Storage
South: The flesh of the door has eye motifs carved within. Chanting can be heard from beyond.
Room 85: Flesh Cult Summon Room
North: A
door of flesh and heavy bone stands to the north. Beyond is silent, the door looks to have evidence of being opened and closed often.
South: The flesh of the door has a massive eye carved upon it. The sounds of something slowly moving comes from the south.
East: A mass of chanting comes from beyond this door. Ripping and tearing can be heard from within, the thin skin door seems drenched in splashes of crimson.
Sizzling stitches separate sacks of oil from flesh. Guts gouged open and forcefully engorged. Rotted bodies become living bombs. Flaming flasks of oil fused within the flesh of the forsaken. An army of fire and flame shuffling and shambling forward, crawling towards civilization.
The perfect marriage of necromancy and pyromancy. Secreted flammable oil slathered upon the operating slab. The potent, putrid powder key awaiting orders. Masses of those dug from mausoleums moan as they march forward. The living languish over defenses.
Climbing upon the walls a cavernous clap sends limps, fire and debris flying. Gates are ground down into dust, walls are wasted away and houses engulfed in horrifying flame.
Room 84: Room of the eye
North: A door of flesh and heavy bone stands to the north. The sound of skin scraping and prayers pierces from within. Imagery of the eye surrounds the walls.
South: The flesh of the door has eyes carved within. The sounds of chanting and the stench of incense wafts.
Old ochre robes frayed and falling to pieces. Twin tracks traced through the tundra snow. Yellow sulfur and gunpowder black stain the white landscape. Skin stained soot black from years of experimentation. Fingers missing, stumps remain as shrapnel blows digits off. Hands oil thick, layer upon layer of flammable fluid seeps into the cracks.
Teeth missing or cracked and snapped off. Long hair singed and sizzling, still and stiff. Massive mounds of blasted and burnt flesh. Layer upon layer of running liquid skin. Full fiery flasks knock against one another. Bandoliers of blasting powders and oodles of oil flasks.
Banned from Vitlanda's villages, towns, cities and states. In his wake is ash and misery.
Pint sized pincers slowly crawl through pink canals. Centimeter by centimeter and inch by painfully slow inch they move throughout the tunnels. They carefully devour the smallest fraction as to not interfere. When full they burrow deeper within absorbing the meal. Energy converted they continue the journey throughout the victims body.
As they breed and multiply within the hosts body they slowly open up the passageways. Being careful to avoid detection they single file move throughout the muscle, skin and blood. When the timing is right they activate in a rush converting all of the stored energy into a fierce and desperate rush.
Veins push open as the swarm pours within. Ripping and tearing they reduce the host to a husk within seconds. A living, breathing time bomb.
Room 83: Waste Hole
Room 82: Flesh Cult Forward Base
South: A taut skin door leads to the north, no sound escapes the muscle seal.
East: A opening in the cave wall leads off into the fungi druids territory.
The sky of Vitlanda splits and weeps. Deep angelic voices push through the atmosphere. Sickly siren song shattering the air. A formless mass floats towards the gathered giant. White, stretched and billowing it blasts down upon them. Tired, weary and beaten the bloody giants gather on higher ground. Roaring up in defiance they prepare to repel the out world predator.
The bodies of these gods were burnt and destroyed by the giants, scattered to the wind and left for rot. Cursed corruption does not die so quickly nor quietly. The spores sunk deep into the dank, dark ground. Finding purchase within long forgotten caves, waterways and tombs of Vitlanda.
From the cursed blood came the races of evil, foul progeny of the stars ilk.
Room 81: Forgotten Grove
North: A wooden door glued shut by possible decades of growth.
The destructive battle saw the creation of the world. Life bloomed within the desolate land of ice. The slain bodies rotted and from them legions of trees sprang into life, entire forests bloomed. The crimson seeped into the ground creating minerals and gems and the tears of the fallen produced the rivers, creeks and seas.
From the giants blood came the races of Vitlanda. The stalwart dwarfs, the magic spinning elves, the resourceful halflings and the ever evolving kingdom of man.
Room 80: Cult Slip Passage
East: Fungi has slowly intruded upon the eastern walls. A large fungus cap blocks the entrance
Towering titans stand tall upon mountain tops. Pounding through the tundras pines with axe and spear in hand. Products if a perilous era long lost and forgotten. When the darkened gods reached down from the sky. When long twitching limbs beckoned and alien eyes pondered the giant met them with courage and blade.
A war that split the heavens and churned the ground. That boiled the seas and leveled the mountains. When gods charged and smashed into each other with such force that the land buckled. Ten thousand tonne tentacles ripped limb from limb, while rune encrusted weapons reaped a blue tinged bloody toll.
The behemoth bodies littered the ground. Horizon to horizon covered in the gods war. The giants won but at a terrible cost. Those that remained left, striking out in every direction to live out a hollow victory. Hulking heroes and vicious villains one and all.
Room 79: Rip Room
East: The room opens up into a dark passageway running to the east. A horrid smell slithers around the corner.
North: The rails into the northern darkness, the sounds of furniture being moved around echos down the halls.
Writhing and slithering through ruby red offal. Swollen and fat, engorged upon the livings life essence. Giant bloated blood sausages, tunneling ticks bringing taint. The cults serial super spreader used for torture and initiation.
Bred in living bio vats they bleed corruption. A carpet of wriggling toxins that consume all. Village raids and night excursions see the cultists carry them into foreign territory. The ultimate goal to spread the worm to all.
Dropped into water supplies, added into grain storage they infiltrate and evolve. Every deadly disease brews and bubbles away within them. Every cough and cold starts from them. All life ends with them. They destroy towns, decimate villages and annihilate cities.
Room 78: Cult Waste Disposal
East: The bone rains lead to a giant hole. The smell coming from it brings food from the stomach up the throat. The sound of slushing slurps echo from the hole.
South: The rails run into the darkness going south. The sounds of tearing and screaming come from further within.
A gelatinous blob of meat sits within the hole. A slurry of nails, hair, teeth, muscle and limb. All of the odd, disjointed pieces that are discarded by the cult end up in the hole. A wave of human mince as bucket after bucket is poured in.
Cult members near the hole started to vanish. Taken into the darkness by a worldly horror and pushed into the mass. The feral intelligence grew and grew taking on a new life. The creature created goals and plans, ideas and thoughts.
The pile started to grow in size and intelligence. It retained the memories of the dead and discarded. Retained the hatred by some and pity by others. It became the discarded god the cult craved, a living horror from the backs of a thousand victims.
Room 77: Skin Collection Chamber
North: This single door has a massive eye motif in the middle. Chanting can be heard from the other side
East: The bone rails lead underneath the door into another room. Hooks run along the walls.
South: The rails run into the darkness going south. The sounds of tearing and screaming come from further within.
The torso fused into the walls, ground and roof. Skin stitches to skin as boils boil over the surface. A collection of bodies interwoven and connected through pus pockets. Infection a defense and offensive countermeasure of the body and environment. The cults answer troublesome prisoners or those who lack use.
Cysts of every size rampage over the surface. From ochre to daisy the sludge of yellow roils beneath the thin membrane surface. The pressure builds as the torso releases tension. The skin rips and a heated jet of putrid pus explodes.
The cult will fuse troublesome prisoners around the inner complex to act as makeshift guards. Frequent incisions are periodically doused with infected fluid. A breeding ground for the masses of cysts that feed from the body.
Room 76:Altar of the eye
North: The imposing double doors to the north are painted with religious imagery. The unblinking eye is the main motif.
East: A taut skin door leads to the East, the faint sound of tapping can be heard from the other side.
South: The door to the south looks to have been made of fresh skin. Screams and tearing can be heard from the south.
Ligament shields and masses of knobbly bone armour. Giant knotted clubs, humerus swords and femur spears. Muscle and skin leather armour adorned with masses of hardened calcium. Boots smash along the muscle walls charging into the druids territory. They take all prisoners with nets made of nerves bringing them back to increase the flesh.
Dragging the catch back to the flesh pits through hidden holes in the ground. The slave quarters are once again flush with fresh catches. The next nightly raid is already being prepped and planned for.
The skin warriors are the next rung up in the cult. The hardened bulk muscle that carries out the will of the eye. The slavers and slave drivers that rage through the tundra. the answer to the druids passive behaviour.
Hulking torso with twenty long arms attached. A pincushion of cartilage pushed into the back, a walking muscle hedgehog. Each hand works another in unison, passing bone to hand and hand to bone. The back a calcium pin cushion, bones of every shape and size stick out.
The human beast trots through the muscle walls on two long arms, all the while the other appendages go to work. Pulling out the back bones and pushing them into the walls. Constructing additional room, passageways and furniture.
The builder continues the march, only stopping to gather more bones.
Room 75: Skin Supply Room
South: A taut skin door leads to the north, no sound escapes the muscle seal.
Room 74: Operating Room
West: A taut skin door leads to the West, no sound escapes the muscle seal.
The deboned form the next rung of the cult. Undergoing a brutal trial in which every bone is removed en masse. They live as a lump of flesh, crawling along the ground. Every week a bone is reinserted back into the body. Slowly bit by bit they relearn to live.
The deboned make up the majority of the cult. A large percentage of the flesh horde are in some stage of reassembly. Most have entire limbs reinserted so what approaches the adventurer could be a roaring combination of arms, legs and torsos.
Hands twist, weave, pull and push. Fat, skin, muscle and fibre is manipulated throughout the body. Like a taffy puller the soothsayer weaves the flesh on bone hooks. The torso a canvas, a constant supply of putty for the artist.
Everything is found within the folds of skin. Riches, losses, battles, victories and tragedy. Compiled, archived and stored away in secret. The Skin Soothsayer creates a marketplace for those willing to learn everything.
The density, suppleness and skin tone are all used to tell the stars stories. Woven throughout the peel is the answer to unlock secrets. The apprentices write the skins fortune in blood red. The living destiny hung up on steel hooks. Row upon row of hanging human fortunes.
Room 73: Skin Supply Room
South: A taut skin door leads to the south, no sound escapes the muscle seal.
Room 72: Purple Bone Walls
North: Mumbling and muttering can be heard coming from the north behind the bone doors. The flesh looks bruised and battered like it has been handled often.
East: The rib cage door to the east stands utterly silent. The walls flesh pure and unspoiled.
South: The rib cage door to the east stands utterly silent. The walls flesh pure and unspoiled.
It shuffles on hundreds of feet. It moves with loads of legs. A horde of arms jerk and spasm. A swarm of hands shake, grab, grip, grope, prod and point. A legion of limbs on a multitude of masses. A flesh sculptors dream. Eyes swivel and swerve, focusing and unfocusing on all around. Jabbering mouths open and close uttering odd syllables and sounds.
It runs through the ranks of the cult. Eyes seeking out those that have not changed enough. It screeches to a halt a jumble of long limbs. Grabbing a victim it holds them high. It pulls off muscle, skin, bone and limbs. It scrapes away the soul of the person. Different limbs are reattached to the torso.
The Flesh Former runs off with new limbs acquired looking for the next subject to rearrange.
Room 71: Cults Opening
North: The walls are dotted with unblinking eyes that track movements. The walls of flesh seem to harden heading to the north.
South: A strong breeze pushes through from the south. The walls of flesh seem to wither and rot heading to the south.
West: Chanting can be heard from the west. The purple flesh walls take on a stretched scarred appearance.
Purple smocks cover the once normal flesh. Skin has bubbled and run like fat held over a candle. A mass of tumours cover most of the body, pulsating and twitching. Digits have become clawed, feathered, tentacled, spongy, waxy or scaled. Eyes sprout in arm pits and clumps of bone push out from off angles.
The lowest rung of the cult belongs to the man of Brig'oa. Those that have betrayed the cult. Defiled the eyes teaching and turned away from the gift. Spoken out against the well of flesh. Be it the simple labourer fresh from his fields or the son of the baron silver spoon in hand.
They become the tests for every mutation cooked up. The breeding ground for the grizzly experiments. Without permission they are grafted upon, injected with and fused. They will continue to serve the cult, in a way.
Room 70: Grand Druid Chambers
South: A pitch black cave entrance to the south. The air is thick and heady with buzzing spores. The walls are a mash of colours.
Room 69: Trip Hallway
South: The way south is pitch black save low beds of fungi glow. Heavy inhaling comes from the room like twin bellows filling up.
North: Low beams of colour erupt from the North. A mass chanting can be heard coming from within. A massive totem is located above the door.
Highest position of the lowest order. Once majestic robes now part of the ground having turned to dirt, rot and shroom. A long wizard cap now a mushroom cap dotted with spore stars and moons. Heads growing with folds and flaps. Fungi skin tags are harvested, dried and used for snuff.
The long white beard has grown into a mass of fronds. Fingers are barnacled and knuckles are hard nuggets of bone and tissue. The nerves within the body have slowly spread throughout the grounds. The grand druid sees all that the shroom sees.
The spell book at his side has grown into the body. The magic more readily at his fingertips but all arcane is tinted with the magic of the spore. The way of the shroom.
A swarm of small, crawling neon banded fungi. Spreading like a never ending spore carpet they cover all within sight. Tenders tucked away unfurl and push into the skin, digging deep and longing for the warm flesh.
They hijack nerves, control organs and slip into the blood stream. They focus on moving through the body at break neck speed. Airways, bloodstreams and nerves become super highways. Once the mushroom has pushed into every aspect of the being they emit a mass psychedelic.
The body instantly crashes going into a free fall of colours, shapes, sizes and beings. They are instantly transported to a different reality, time and world. The sheer bliss of this organic drug trip lasts for a split second before coming on again.
The victim is caught in a psychedelic seizure. A strobe consistency, every second a new out of body experience that shocks the victim to death.
Room 68: Dark Room
East: The sounds of light snoring can be heard. A solid wooden door blocks the way.
West: Violet glow erupts from the west, a light breeze seeps in. High pitch whistling can be heard and the walls are moist.
The form shudders and shakes. A large mass spread out that sporadically shoots spores. Wheezing and gagging, the air thick. The darkness hides the true horror of the being. The sternum opened up and the rib cage cracked back. Organs gently teased out of cavities and organised. Bowls of shrooms and fungi are brought in and lightly scattered across the exposed tissue.
This process becomes a daily habit. The cult comes in and feeds the host while massaging moist spores throughout the flesh. The rot begins to take place growing in, on and through the still breathing specimen. With time plant and captive form a symbiotic but unwilling relationship.
The cult will often come in and take spore samples, conduct experiments and note down changes. The hotbeds are treated with a reverence like that of a god. The flesh decays.
Long pelts and furs hung over shoulder. Leather wrapped boots belt through the foot deep snow. The frost rising from heaving shoulders in red steam. A massive crude flint axe grasped in both hands. Fresh ruby red crimson dots throughout the snow.
Blood drunk eyes take in the surroundings. Shoulders tense and hunched the body coiled like a spring ready to snap. Yellowed, filth encrusted teeth on display. Dry, cracked lips pulled back in a tight feral grin. Shaggy long eyebrows pull down shielding from the aggressive sun.
Movement sparks up. A young buck jumping out and along the blinding white. The barbarian lets out a mighty roar and charged. Head thrown back in pure joy.
Room 67: Fungus Spray Room
South: The room is curiously untouched by the glow of surrounding fungi. The rails seem to be eaten by the inky blackness. No smell or noise can be detected from within.
West: The
rusted iron tracks move towards the north. The crack of whips echoes out from the cave room.
Pink and purple skin pulsates in patterns. Large eyes leer in loops, full figure eights. Unblinking eye contact draws the victim in. A timid...