You are one of the poor souls caught up in a life of crime. A good for nothing thug captured for cracking heads. A quick witted con man pinched for selling snake oil. A slippery poacher caught with a hand in a pocket. For your villainous acts you have been sentenced to live your life in chains.
Hit points: A convict gains 1D7 hit points at each level
Weapon training: A convict is trained in these weapons: Blackjack, Brass Knuckles, Club, Dagger, Garrotte, Sabre and Staff. Convicts tend to use lighter armour, as it can affect their skills.
Alignment: Existing to prey upon others misfortune, the convict is purely chaotic in nature.
Convict Skills: The convict is able to use all of the same skills as a chaotic thief albeit at a -1 on the associated table.
To use a Convict skill, the player rolls d20 and adds his modifier. He must beat a DC assigned to the task at hand. An easy task is DC 5, while an extremely difficult task is DC 20.
Unlucky and suspicious: Always caught with a hand in the jar, convicts seem to be a magnet for ill luck. Some convicts seem to have found a way to transfer this ill fortune onto others. A convict gains additional bonuses when expending Luck, they are -
First, a luck die is rolled when luck is expended. The indicated die can be found on the following table. For each point of luck expended, the convict rolls the die and applies the modifier as a negative to an enemies roll.
Second, a convicts ill luck will return nightly, restored by a number of points equal to their level.
A convict can still burn a point luck to give themselves a bonus.
Action Die: A convict can use their action dice for any normal activity, including attacks and skill checks.
Level | Attack | Crit Die/Table | Action Die | Luck | Ref | Fort | Will |
---|---|---|---|---|---|---|---|
1 | +1 | 1d10/II | 1d20 | d2 | +1 | +1 | +0 |
2 | +2 | 1d12/II | 1d20 | d2 | +1 | +1 | +0 |
3 | +2 | 1d14/II | 1d20 | d3 | +1 | +2 | +1 |
4 | +3 | 1d16/II | 1d20 | d4 | +2 | +2 | +1 |
5 | +4 | 1d20/II | 1d20+1d10 | d5 | +2 | +3 | +1 |
6 | +5 | 1d24/III | 1d20+1d12 | d6 | +2 | +3 | +2 |
7 | +5 | 1d24/III | 1d20+1d14 | d7 | +2 | +4 | +2 |
8 | +6 | 1d30/III | 1d20+1d18 | d8 | +3 | +4 | +2 |
9 | +7 | 1d30/III | 1d20+1d20 | d10 | +3 | +5 | +2 |
10 | +8 | 1d30/IV | 1d20+1d20 | d12 | +4 | +5 | +3 |