Think back to your earlier years. Playing outside, reading books, running around with friends until the street lights flicked on and you were called home for dinner.
Remember the games you created with friends? They barely had any solid rulings (if any at all), most of it was made up in the moment (Calvinball from Bill Watersons "Calvin and Hobbes" is a brilliant example).
We never stopped play to discuss the rules and how it would affect the overall game. We just made something up on the fly and went on with the game. We made quick rulings over rules.
Aim to play your trrpg games like you would your childhood games. Don't get bogged down in the rules, stopping play to open the rules book and flipping pages back and forth until you finally find that one rule.
Embrace randomness and chaos within combat, have your players and yourself push your improvement skills to the test.
Skip the book, make up a ruling and run with it. Try to run games that your childhood self would want to play!
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