For my campaign setting I'm looking at using the Barrowmaze megadungeon as the primary dungeon. I've played a decent amount of said megadungeon albeit a heavily modified Dungeon Crawl Classics version.
Using a premade dungeon makes it easier to set up and plan, especially for judges who work full time. I will need to modify the enemies within the megadungeon itself but not by much. Pulling the spotlight off the undead and onto more cosmic horrors, cultists and bandits will add for a touch of variety. Undead will still play a part just lessened to a degree.
Barrowmaze itself is an amazing setting and megadungeon, with ease of access a judge can plonk it down on any map for players to explore. Discovering it isn't hard either from local town rumours, adventuring parties, lost explorers, bandits using it as a campsite and cultists coming or going from the dungeon it really is simple to add it.
I plan using the Barrowmaze for:
- Native tribes using it as a place to bury the dead.
- A cosmic cults place of power.
- Several bandit or convict groups hideout.
- Adventurers using it as a means of quest/reward.
- The local political groups using it for a currency of sorts. (Possible substance only found within, mushrooms or minerals possibly?
With just a small bit of tweaking this dungeon can be easily inserted into your game.
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