Thursday, May 26, 2022

Gygax 75# An ACC roadmap


For a while I've been tinkering with my own system ACC ("Aussie Crawl Classics" a take on Goodman Games popular title "Dungeon Crawl Classics").

I think the best time to test the game is within the Gygax challenge. I plan on creating seven new classes for the players to choose from, a full patron system based on both colonial and indigenous Australian history and game play unique to the game.

Based on the time period the six classes will be bush ranger, medicine man, convict and settler. Demi humans as Yowies, ancient aliens and bird men (google bin chicken).

All six classes are unique to Australia and allow for the countries native history to be explored further.

Patrons would be an even split between the two groups. The colonials would have a patron of the sea, thievery or luck, harvest (looking at beer) and a creator.

The indigenous patrons won't follow traditional Australian indigenous beliefs but would be in the same ball park.

Also with the continents history being so old it gives me a good excuse to dip into outer God territory. Ancient beings demanding sacrifice, still dust covered monoliths lost to time.

While Dungeon Crawl Classics has spell burn and Mutant Crawl Classics has Radburn, ACC needs a unique game feature as well.

After wrapping my head I thought of a certain terror in Australia that plagues the nation.

Our summers are brutal down under resulting in terrible heat, broken air conditioners and even people dressed as Santa collapsing.

ACC will have Sun burn, a unique system which will act much like spell and rad burn.

I'll have constant updates, testing and works in progress which I'll add to this blog, keep an eye out!




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