Tuesday, January 31, 2023

TTRPG creations: 142/365: Mushroom Men

Mushroom Men

 Soggy steps squelch in the caves. Furious fungi foes form formidable formations. Mulch marauders murder many. The corruption seeps deeper into the mines. The caves are rich with it, great seams and veins pulse throughout the hills. 

The underground is the toadstools domain. Many will come in and assume dominance of the under world. None will ever truly rule while the mildew monarchs remain. Every leader undermined, warlord usurped.

The mushroom men spread throughout the ground, slowly moving step by horror step. Spores spread sporadically within sealed stone. The Tundra Goblin and Troglobilis hide from them, burn them away, turn from those infected.

No sword can slash it, spear pierce it or club beat it. The mushroom men slowly but surely seep into the living.

Creating a TTRPG: ACC - Bushmagic 5th level - Chaos Land


 Level: 5 Range: Varies Duration: Varies Casting Time: 1 Round Save: Varies


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General: The caster pulls a gods power from the ground creating a massive storm of chaos.

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Manifestation: Roll 1d4:(1) The caster projects a twenty foot tall image of himself shattering the world around them; (3) The caster takes on the appearance of a god or higher being for the duration of the spell; (4) The ground cracks and tears, trees explode into fire and waters sizzle and steam;

Corruption: Roll 1d8: (1) The casters body becomes a vessel for chaos, random events will happen around them; (2) The caster becomes a beacon for randomness and odd events losing 1D8 Luck points; (3-5) minor corruption; (6 - 7) major corruption; (8) greater corruption.

Misfire: Roll 1d3:(1) The caster explodes in a chaotic vortex all creatures within 100' must make a will save or be consumed by the haywire hurricane; (2) All creatures within 60' are turned into randomly rolled creatures; (3) a rapid tide spills out from the caster flooding the ground;

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1: Lost, failure, and worse! Roll 1d6 modified by Luck: (0 or less) corruption + misfire + patron taint, (1-2) corruption, (3) patron taint (or corruption if no patron), (4+) misfire.

2 - 11: Lost. Failure.

12 - 13: The caster corrupts the ground around them. 1D3 targets must make a will save or be transformed into random HD1 creatures.

14 - 17:The caster corrupts the ground around them. 1D3 targets must make a will save or be transformed into random HD1 creatures. The chaotic energies create random magical effects. A random spell level 12 - 13 spell is cast.

18 - 19: The caster corrupts the ground around them. 1D4 targets must make a will save or be transformed into random HD1 creatures. The chaotic energies create random magical effects. Two random spell level 12 - 13 spells are cast.

20 - 23: The caster corrupts the ground around them. 1D4 targets must make a will save or be transformed into random HD1 creatures. The chaotic energies create random magical effects. Two random spell level 12 - 13 spells are cast.

24 - 27: The caster corrupts the ground around them. 1D5 targets must make a will save or be transformed into random HD1 creatures. The chaotic energies create random magical effects. Three random spell level 14 - 17 spells are cast.

28 - 29: The caster corrupts the ground around them. 1D5 targets must make a will save or be transformed into random HD1 creatures. The chaotic energies create random magical effects. Three random spell level 14 - 17 spells are cast.

30 - 31: The caster corrupts the ground around them. 1D6 targets must make a will save or be transformed into random HD1 creatures. The chaotic energies create random magical effects. Four random spell level 14 - 17 spells are cast

32+: The caster corrupts the ground around them. 1D6 targets must make a will save or be transformed into random HD1 creatures. The chaotic energies create random magical effects. Five random spell level 18 - 19 spells are cast. The land rips itself apart tearing through the caster's enemies, lightning bolts strike down, seas rise and the ground swallows all, 1D10 targets are killed instantly.

Monday, January 30, 2023

Creating a TTRPG: ACC - Bushmagic 5th level - Bone Curse


  Level: 5 Range: Varies Duration: Varies Casting Time: 1 Round Save: Varies

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General: The caster channels spirits of the ancestors through a holy bone calling down an almighty curse upon the target.
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Manifestation: Roll 1d4:(1) An otherworldly glow surrounds the casters body; (2) The casters arm becomes coated in liquid bone; (3) A spirit materialises in front of the caster pointing a curse bone at the target; (4) A curse bone hurls itself at the target striking the soul;

Corruption: Roll 1d8: (1) The casters arms become coated with bone fragments; (2) The casters soul becomes corrupted, becoming fragmented and thin; (3-5) minor corruption; (6 - 7) major corruption; (8) greater corruption.

Misfire: Roll 1d3:(1) The bone explodes into a thousand pieces dealing 6D6 to all within 100'; (2) The caster is struck with the curse, killing them instantly; (3) The caster unleashes an unholy storm upon the surrounding countryside;

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1: Lost, failure, and worse! Roll 1d6 modified by Luck: (0 or less) corruption + misfire + patron taint, (1-2) corruption, (3) patron taint (or corruption if no patron), (4+) misfire.

2 - 11: Lost. Failure.

12 - 13: A horrid beam fires from the bone striking the target for 1D10 damage. The curse strips away the soul dealing 1D3 points of strength, intelligence or dexterity.

14 - 17: A horrid beam fires from the bone striking the target for 1D12 damage. The curse strips away the soul dealing 1D4 points of strength, intelligence or dexterity.

18 - 19: A horrid beam fires from the bone striking the target for 1D12 damage. The curse strips away the soul dealing 1D5 points of strength, intelligence or dexterity.

20 - 23:A horrid beam fires from the bone striking the target for 2D12 damage. The curse strips away the soul dealing 1D6 points of strength, intelligence or dexterity.

24 - 27: A horrid beam fires from the bone striking the target for 2D12 damage. The curse strips away the soul dealing 1D8 points of strength, intelligence or dexterity.

28 - 29: A horrid beam fires from the bone striking the target for 3D12 damage. The curse strips away the soul dealing 1D10 points of strength, intelligence or dexterity. As the curse takes hold it stops the heart of a single target killing them in 1D5 round.

30 - 31:A horrid beam fires from the bone striking 1D4 targets for 3D12 damage. The curse strips away the soul dealing 1D10 points of strength, intelligence or dexterity. As the curse takes hold it stops the heart of a single target killing them in 1D3 round.

32+: A horrid beam fires from the bone striking 1D6 targets for 4D12 damage. The curse strips away the soul dealing 1D12 points of strength, intelligence or dexterity. As the curse takes hold it stops the heart of a single target killing them instantly.

Creating a TTRPG: ACC - Bushmagic 5th level - Aspect of the Drop Bear


  Level: 5 Range: self Duration: Varies Casting Time: 1 Round Save: none

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General: The caster takes on the appearance and features of a massive Drop Bear. The caster must be familiar with the animal and have some material remnant to expend in casting the spell (e.g., hair, fur, paw, tooth, skull, ect.).

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Manifestation: Roll 1d4: (1) The casters body swells with hidden muscle and bulk; (2) Long, shaggy grey and white fur engulfs the caster. Massive tusks explode from the mouth and giant claws rip from finger; (3) A giant manifestation of the drop bear appears beside the caster; (4) The casters gut and throat swell in size, the noxious smell of burning eucalyptus wafts;

Corruption: Roll 1d8: (1) The caster grows a shaggy, furry coat; (2) The caster reeks of eucalyptus, hands are stained bright green; (3-5) minor corruption; (6 - 7) major corruption; (8) greater corruption.

Misfire: Roll 1d3:(1) The caster summons a frenzied drop bear that attacks all within sight; (2) The caster turns themselves into a koala permanently; (3) The caster becomes addicted to eucalyptus oil. They will only consume gum leaves;

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1: Lost, failure, and worse! Roll 1d6 modified by Luck: (0 or less) corruption + misfire + patron taint, (1-2) corruption, (3) patron taint (or corruption if no patron), (4+) misfire.

2 - 11: Lost. Failure.

12 - 13: Lasting 1d3 round the caster's skin erupts in a mass of fur gaining 1D6 AC. Muscles swell and hardened claws rip from sheathes granting the caster 16 strength and two claw attacks dealing 1D6.

14 - 17: Lasting 1d4 round the caster's skin erupts in a mass of fur gaining 1D6 AC. Muscles swell and hardened claws rip from sheathes granting the caster 16 strength and two claw attacks dealing 2D6. The caster gains a flame breath attack dealing 2D8 to all targets within a 30' cone.

18 - 19: Lasting 1d5 round the caster's skin erupts in a mass of fur gaining 1D8 AC. Muscles swell and hardened claws rip from sheathes granting the caster 18 strength and two claw attacks dealing 2D8. The caster gains a flame breath attack dealing 2D8 to all targets within a 30' cone.

20 - 23: Lasting 1d6 round the caster's skin erupts in a mass of fur gaining 1D8 AC. Muscles swell and hardened claws rip from sheathes granting the caster 18 strength and two claw attacks dealing 2D8. The caster gains a flame breath attack dealing 2D10 to all targets within a 30' cone.

24 - 27:
Lasting 1d8 round the caster's skin erupts in a mass of fur gaining 1D10 AC. Muscles swell and hardened claws rip from sheathes granting the caster 20 strength and two claw attacks dealing 2D10. The caster gains a flame breath attack dealing 2D12 to all targets within a 40' cone.

28 - 29: Lasting 2d6 round the caster's skin erupts in a mass of fur gaining 1D10 AC. Muscles swell and hardened claws rip from sheathes granting the caster 20 strength and two claw attacks dealing 2D12. The caster gains a flame breath attack dealing 2D16 to all targets within a 30' cone. The caster is able to climb walls as if casting the spell "Spider Climb" on a roll of 18 - 19

30 - 31: Lasting 2d8 round the caster's skin erupts in a mass of fur gaining 1D12 AC. Muscles swell and hardened claws rip from sheathes granting the caster 22 strength and two claw attacks dealing 2D12. The caster gains a flame breath attack dealing 2D16 to all targets within a 50' cone. The caster is able to climb walls as if casting the spell "Spider Climb" on a roll of 18 - 19

32+: Lasting 3d8 round the caster's skin erupts in a mass of fur gaining 1D12 AC. Muscles swell and hardened claws rip from sheathes granting the caster 24 strength and two claw attacks dealing 2D16. The caster gains a flame breath attack dealing 2D20 to all targets within a 60' cone. The caster is able to climb walls as if casting the spell "Spider Climb" on a roll of 18 - 19

Dungeon23 - 31/365. Room 31: Tundra Goblin Shaman hideaway

 


Room 31: Tundra Goblin Shaman hideaway

Natural Cavern (natural stone walls, roof 8' and floor). Goblin Spore (Goblin graffiti, marking and droppings cover the floors, walls and roof of the cavern). Goblins (A Tundra Goblin Shaman and his two tames ice centipedes are within the room). Bonfire (A massive bonfire sits in the middle of the room, the smoke pluming to a natural chimney within the roof). Treasure (The tundra goblins have stashed treasure within this room. One can find iron chain mail, a long sword and shield. within the goblin shamans stash is a sack of goods. 282gp worth of gold nuggets of various size and a silver emerald ring set within. The ring is cursed while granting superhuman strength it reduces the wearer to caveman levels of intelligence.). Herbs (A pc could find any number of local and even some exotic herbs within the Shamans room).

North: Gibbering and screeching comes from the North. The stench of tundra goblins wafts in.

TTRPG creations: 141/365: Tundra Goblin Shaman

Tundra Goblin Shaman 

Screeching blue in the snow bluffs. Knobbly hands holding long staffs, shaking shamans yelp and chirp. Pine cones on the end of long wooden poles tap together. Blue, putrid warped toes bounce circles within the ankle deep snow. Hands are thrown up in ecstasy, warbled yelps and screeches from coarse scraped throats.

Feathers, tree sap, bones and branches create makeshift armour. Charcoal and ash covered faces, wild bird egg yolk tempura paint on faces. Minerals grounded in to make a rainbow of skin dyes. Salt crystals channeled to make saline magic beams. Moisture takers and wound stitches. 

The king of the tribe, the only voice that matters screeching for more sacrifices. The salt bully.

Sunday, January 29, 2023

Dungeon23 - 30/365. Room 30: Tundra Goblin meat smoker

 


Room 30: Tundra Goblin meat smoker

Natural Cavern (natural stone walls, roof 7' and floor). Goblin Spore (Goblin graffiti, marking and droppings cover the floors, walls and roof of the cavern). Goblins (Two goblins are carving carcasses with flint knives). Meats (The tundra goblins smoker contains different animal and human parts and carcasses). Herbs (A pc could find any number of local and even some exotic herbs within the larder).

West: Screeching, yelling and gibbering can be heard from the west.


TTRPG creations: 140/365: Tundra Goblin Butcher

Tundra Goblin Butcher

 Long knobbly hands hold awful flint flayers. Long bulbous noses dive deep into eviscerated entrails. Black and green grungy teeth tear into muscle and fibre. A horrid culinary swarm smashes into towns and villages. With an arsenal of cooking instruments they invade the world of man. A perverse pantry full of predators creating pies out of prey, unfortunately prey includes people. 

These vicious disgusting chefs run rampart. Stealing anything that is or isn't nailed down, even the nails themselves. Using furniture for fuel for the fire. Family heirloom swords as meat skewers and mugs as make shift pots and pans. Entire villages are heaped into hot piles, reduced to coals, cinders and ash.

Massive slabs of meat are marinated using age old fungi. Spider kebabs with skeleton rib skewers. Rat dumping in steamed man flesh. Mugs of troll spit with a side serve of centipede salad. The larder is full of every being that crawls, flies, swims or walks. Nothing is off the table for these horrid hell cooks.

Saturday, January 28, 2023

Dungeon23 - 29/365. Room 29: Tundra Goblin Grotto

 



Room 29: Tundra Goblin Grotto

Natural Cavern (natural sstone walls, roof 6' and floors). Goblin Spore (Goblin graffiti, marking and droppings cover the floors, walls and roof of the cavern). Goblins (Three Tundra goblins are within this room brewing up a pot).

West: The sound of sucking, rushing water comes from the south, both exits are covered in thick fungi crusts.

South: The smell of wet wood smoke and a flickering light comes from the south.

East: The smell of sweat, rank meat and pungent oils come from the East.

TTRPG creations: 139/365: Barbed Bay mouth

Barbed Bay mouth

 Swarming through underwater seas, coiling on cave currents. Rubbery light pink and white flesh, translucent film covers barely functional organs. Angled spines slowly spin as the body twists. White bulbous eyes blindly behold the slate walls. As the spindly school moves as a pincushion pack. 

The swarm runs alongside prey, the hooks dig in and drag the being behind them. Slowly piece by piece and chunk by chunk rips off and floats into the water. The giant mouths swallow more and more. Flailing and jostling only takes more of a toll as the swarm pushes past again.

Each pass pulling out more of the prey.

Friday, January 27, 2023

Dungeon23 - 28/365. Room 28: Flourishing Fungi Fountain

 


Room 28: Flourishing Fungi Fountain

Unnatural Cavern (Unnatural sponge walls, roof 16' and floor descends downwards). Fungi Crown (A massive capped fungi towers within the centre of the room). Fungi spores (Massive amounts of fungi choke off the room. Players failing a fort 15 save become unconscious for 1D4 hours). Curious Brew (A foot tall wooden mug sits near the towering capped fungus. If any organic materials and water are placed within the mug creates an ale in a days time).

South: The sound of sucking, rushing water comes from the south, both exits are covered in thick fungi crusts.


TTRPG creations: 138/365: Hopomancer

Hopomancer

 Deep beneath the soft loam, beneath the crust covered minerals, beneath the course clay. In caves of old and new lies hidden biological treasures. Growing gilded gold for those who have the knowledge. A boozy breath and rotting crooked smile, blood shot yellow eyes and broken red blood cells. Massive blotched nose with bruised lips. Shaky hands slowly reach out and pluck every morsel found.

The ten foot tall towering figure lurches through caves. Leaning against walls for support his constant hicks bounce loudly off the walls. Occasionally a peeling giggle or whimper escapes his lips losing itself within the dark. The awful aroma drags off the giant, it leeks from him sliding off and slithering along the ground. Sweat, yeast, hops and pine overpower noses. Bring water to eyes and confront taste buds like a living sensory wall.

The stretched oak barrel on his back opens up and with a splash found fungi is thrown within. It bubbles and froths away, vents give burps and release hoppy clouds. To stew and brew. To create an ale for me and you.

Thursday, January 26, 2023

Dungeon23 - 27/365. Room 27: Shroom Tunnel

 



Room 27: Shroom Tunnel

Unnatural Cavern (Unnatural sponge walls, roof 5' and floor descends downwards). Rushing sludge (Massive fungus stalks run through the tight tunnel connecting area 27 to area 28. The water seeping through is toffee thick) Fungi (Massive amounts of fungi choke off most of the opening).

South: The sound of sucking, rushing water comes from the south.

North: The water is choked by a wall of white and pink slime sheen fungi.

TTRPG creations: 137/365: Odd Error Cube

Odd Error Cube

 Twelve foot high brutal cube. Odd amber eyes peer in every direction. Blinding beams blazing form every opening. The cube made from a cold black metal, it slowly shifts throughout the caverns. Melding into the sleek slate it fuses to the loam.

A high pitch warbling and chirping pierces the cavern. The beeping and whistling grits teeth and screws up eyes. A signature sonic noise. The eyes open again, like shadow black steel swords the interlocking cube rearranges and comes alive. 

The eyes fixate and look over all, every particle of dust is sent b69kt22419a 67e224e8ap 634g4f155c 4mp40x74l7 3ec0169610 n0t454gw9l 9st7783i88bj1995265he w2164sur57 22a08be3e8 79209m14sf 75al7ill0a 296st48nt9




Wednesday, January 25, 2023

Dungeon23 - 26/365. Room 26: Shred Tunnel


Room 26: Shred Tunnel

Natural Cavern (Natural stone walls, roof 3' and floor descends downwards). Rushing Water (A massive surge of water runs through the tight tunnel connecting area 25 to 26) Cavern openings (An opening is found within the south wall). Jagged slate (Massive chunks of jagged slate are throughout the cavern floor. PC's take 1D4 damage on a failed reflex save).
  

South: The sound of sucking, rushing water comes from the south.

North: The water surges to the north. The water starts to become thick with fungi spores.

 

TTRPG creations: 136/365: Slate Skeletons

Slate Skeletons

 Dust grey bones snap and slap down on cave floors. Etched angles sheered from the earth jerk in horrid animations. Constant clicking as soft clay fails to keep rock bones from knocking together. Rattling as ridged ribs rub together. 

Hordes of shale shades shamble out of shadows. A quarry full of mineral bone corpses doggedly pursue the quarry. Evil empty eye sockets deep and black. Bone footprints leave growing slate within the ground.

The touch brings ore necrosis. Flesh falls off, organs rot, muscle wither as bones become like hardened brick. The victims lost within the ground rise again.


Tuesday, January 24, 2023

Dungeon23 - 25/365. Room 25: Hidden Waterway

 


Room 25: Hidden Waterway

Natural Cavern (Natural stone walls, roof 3' and floor descends downwards). Rushing Water (A massive surge of water runs through the tight tunnel connecting area 7 to area 26.) Cavern openings (An opening is found within the south wall).
  

South: The echoing splash from a waterfall comes from the south. A light crystal glow can be seen.

North: The water surges to the north, the tight confines pitch black.

TTRPG creations: 135/365: Pine Thresher

Pine Thresher

 Leaping from tree to tree, powerful hind legs pounding off branches. Loud chirping fills the forest, an assault on the ears. A horrible whining drone that sets teeth on edge and splits eardrums. The moon and stars wink out as a monstrous beast passes over. It crashes into the clearing, segmented limbs stomping down upon trees. Massive thin wings buzzing quick the dirt picks up in every direction billowing out.

Clicking mandibles snap down slicing through flesh and bone. Plate mail a paltry defense against such aggression. The long sword like jaws scissor through men and horse alike. A fireball streaks through the air towards the behemoth insect only to be extinguished by the whirring wings. Arrows are cast aside by the upturned currents. The horrible chirping deafens men and startles horses. 

It blasts up towards the stars, savage winds knocking down all.

Monday, January 23, 2023

TTRPG creations: 134/365: Yak Saga

Yak Saga

 Long flowing red robes run down the steps. Twin spiral horns sweep up towards the ceiling, runes rings carved into them. Bemused bovine milky white eyes stare out into space. Four hands constantly moving, jerking motions and twisted fingers create arcane signals and gestures. 

The room laden with magical relics. From fragrant bottles of rare fungi to enchanted swords piled high, notched twitching edges brushing the roof. The ring of runes glows along side the etchings on the horns. All four semi hoofed hands clap together. A magical axe bursts into the room, blazing blue with red rubies aglow.

The Yak gives a bemused snort and sends it to the pile alongside the others.

Dungeon23 - 24/365. Room 24: Depths Down

 

Room 24: Depths down

Natural Cavern (Natural stone walls, roof 16' and floor drops to second level). Shaft (A massive shaft has opened up within this small cavern. It drops 60' to the second level. Cavern openings (An opening is found within the south wall).
  
South: Clinking and quite voices can be heard to the south.

Sunday, January 22, 2023

Dungeon23 - 23/365. Room 23: Mining Pit

 


Room 23: Mining Pit

Natural Cavern (Natural stone walls, roof 16' and floor). Slave Miners (Two chained Tundra goblins are mining away at the rocks)  Equipment (Miners are using this as the start of a new mining pit) Cavern openings (Three openings are found within the North, south and east walls).
  
South: The smell of old wood smoke wafts from the south.

North: moisture drips can be heard from beyond.

TTRPG creations: 133/365: Scaled Beak

Scaled Beak

 It writhes and gropes along the caverns walls, long sickly spotted tongue flicking out in between the black beak. Large eyes rolling and twitching, nostrils flaring it looms out of the darkness. Skin, scales and feathers moist and dripping. The bill opens and rattles, a deep hiss coming from within the belly of the beast.

Giant folding feathers fan out. The brute bellows down deep hallways. Its serpentine body swiftly slithers forward striking out. The beak biting down on prey, snapping vertebrate and bones. A flash of neon scales and vivid hue feathers fly. The great serpentine beast screeches out a victory scream, the huge body twisting up to the caverns roofs.


Saturday, January 21, 2023

TTRPG creations: 132/365: Nar'duu Speecher

Nar'duu Speecher

 Old pine forest of Nar'duu stretch beyond the horizon. Travelers tell tales of getting lost within the wild woods. Bizarre colours and shapes throughout the trees, mad fungi and striking saps. Of deep purple crows from up on high, wild fruit never seen by the eyes of mortals, lost springs supped on by the tree men of yore.

It rushes through the branches, snapping twigs and stomping leaves. The glowing white eyes like twin beacons within the woods. The long antlers marbled through with red veins growing large and curled back. 

The flesh pulsates and twitches. See through supple skin shows glowing organs beneath. Colourful mushroom mash through the organs slowly spreading throughout the body. 

It gives out a horrible, baneful cry mimicking swords clashing, men screaming and mortals death throws. Copying all lost forest sounds, recording them all within its milky off white glass like form.

Dungeon23 - 22/365. Room 22: Split Mines

 


Room 22: Split Mines

Natural Cavern (Natural stone walls, roof 16' and floor). Unstable floor (A massive 10' wide crack splits the room in two. Depth (The crack runs down to level 3). Equipment (Miners had set up a temporary base within the room. Bedrolls, rucksacks and a campfire are all present) Cavern openings (Two openings are found within the north and west walls).
 

North: The sounds of pickaxes clanking can be heard from deeper within.

South: A faint lantern glow comes from the south.

East: The sounds of chains clanking softly comes from the east.

West: Soft whispered high pitch voices can be heard above picks at work.

Friday, January 20, 2023

Dungeon23 - 21/365. Room 21: Refuge of the Red Wizard

 


Room 21: Refuge of the Red Wizard

Natural Cavern (Natural stone walls, roof 6' and floor). Wizard Body (The remains of the lost red wizard, a wand sits in his skeleton lap) Arcane Circle (Sitting in the south of the room is a large arcane circle. It can be used to power divination and scrying spells giving a +2 when any are used within it. Crystals (Clumps of crystals have built up around the area). Magical aura (A humming magical aura spark throughout the room). Furniture (Basic furniture is scattered around the room such as stacks of books, simple campfire, rucksack and a small bed.)
 
North: A slight magical hum can be heard coming from the north.

TTRPG creations: 131/365: Fly Ooze

Fly Ooze

 A putrid, squelching, stretching comes from the hallway. Honey being slid across a hot skillet. Popping and sizzling. Bark being pulled from a tree. Fabric affixing and tearing itself. The stench comes next, a wall of sensory destruction. Week old essence of latrines being boiled. A vomit inducing, tear pulling stench follows. And then the buzzing, a constant droning buzz fills the air, from every direction as fat flies roam.

The never dying ooze slides into view. The skin growing and pulsing, wriggling and flowing. Holes upon holes open within the skin, maggots spill out in waves as a horde of flies takes to the air.

The heat from the beast is incredible, the constant spawning and birthing creates an almost fire like burn to all around. The slow sludge drags itself forward. A massive fly face pulls itself out of the raw matter, a wicked four foot long proboscis darts out.

Thursday, January 19, 2023

TTRPG creations: 130/365: Pulsating Bin Bandit

Pulsating Bin Bandit

 Leathery, warty, weird black skin stretched over an odd angled body. Bulbous jerking legs slowly peel out over each other taking graceful sludge fluid steps forward. Black, cancerous skin turns to reeking pink flesh as large red and gold eyes swivel madly. The metre long curved beak ends in a horrid hook, gobs of grease, flesh and noxious trash drip from it.

The avian growth slowly bobs forwards. Almost tripping, permanently dripping. Swaying and falling it performs a baneful waltz deep within the ground. Long feathers fall to the ground continuously molting, shedding a radioactive plume. The quills glow upon the ground letting off faint cracks within the air. The acid black skin breaks out in hives. Large lumps pulse as a new layer of down rips out of the skin. The beak is thrown back and opens in ecstasy and sheer agony.

That skin continues to swell and pop, fold over and in on itself like pitch black hot honeycomb. It switches between pulsating and pausing bringing with it cold flushes and hot chills.

Dungeon23 - 20/365. Room 20: Off Flow Cavern

 


Room 20: Off Flow Cavern

Natural Cavern (Natural stone walls, roof 10' and floor). Arcane Circle (Sitting in the south of the room is a large arcane circle. It can be used to power divination and scrying spells giving a +2 when any are used within it. Crystals (Clumps of crystals have built up around the area). Magical aura (A humming magical aura spark throughout the room).
 
South: A breathing sighing like a large set of lungs can be heard from the south and east.

West: The sounds of rushing water come from the west

Wednesday, January 18, 2023

Dungeon23 - 19/365. Room 19: Under Altar


 

Room 19: Under Altar

 Carved Crypt (Carved stone walls, roof 120' and floor. Room is medium sized).  Ancient architecture (These ruins have laid dormant for many years). Furniture (Stone pews sit in the centre of the room). Stone Altar (A massive stone altar sit on the northern wall, a giant skeleton is chained upon the top. The skeleton rattles and gnashes, when approached it will snap the chains and attack with them. Within the altar is an old well crafted bone crown inlaid with rubies).
 
South: The silent sound of the grave is all that comes from the south.


TTRPG creations: 129/365: Acid Troll

Acid Troll

 Formed from frothing salt quagmires, ten foot tall terrors all teeth and tusks. Long tendrils of hair, much encrusted and filth covered. The saline slime slithers in between darkened scales. Blades are turned back, spears are spat out and axes are annihilated.  Long, wicked claws crush down, crippling and chewing through skin, muscle, fat and bone. 

The stench brings tears to eyes, burns nostrils and causes retching. Like a barrel of old fish stewed in rotten eggs and left out to bake. A noxious, nauseous odour affecting all around. A brutal assault on the senses enough to drive all around away.

Two arms constantly scream and bicker. Four limbs take turns shredding the weak, turning man to mush and swinging clubbed fists at bickering faces. Only pausing in the endless pointless argument to let out a hideous belch of vomit. Stomach acid that strips skin, peels eyeballs and rots teeth.


Tuesday, January 17, 2023

TTRPG creations: 128/365: Enchanted Cobalt Collector Crab

Enchanted Cobalt Collector Crab

 From the depths of the subterranean lake it breaches the black, blue water. Its long limbs leave deep gouges within the sand. Clicking and clattering crashes throughout the caverns as it shuffles onto the natural stone. The massive cobalt carapace is thicker than a man's waist. Covering the entire body it clicks and spits forward.

As it moves throughout the caves a curiosity happens amongst the deep grounds denizens. Magical items are drained and drawn almost magnetically to the crustaceans carapace. Flying through the air, sliding along the ground all are dragged onto the creatures back. Rings, gems, staffs, swords, armour, idols and creatures are all added to the collection. 

The air around the behemoth Crustacean turns murky and thick. Rocks run and flow and slate becomes rubbery. Oxygen turns to bubbles within the air, colours peel off surfaces and dance throughout the darkness. Any organism caught within the chaotic aura will never return to normal. Skin will peel, blister and reform. Eyes slip into the skull and travel through the body. Teeth come alive, wriggling like long white worms. The magic rips and tears, remakes and reshapes.

The beast is nearing the brink of extinction. From Adventurers groups, cultists, thieves and even the occasional greedy dragon. Either for the cache of magical items or the blue blood said to have healing properties. 

Monday, January 16, 2023

TTRPG creations: 127/365: Salt'heim Springer

Salt'heim Springer

 Padded feet push through the undergrowth, the muzzle twitches. Large upright bushy ears swivel and twist, the sounds of the pine forest amplified. Nostrils flare as new scents pervade the air. Giant antler racks laden with moss and velvet swing around. Black gums pull back to reveal long wicked canines, gold eyes flare open.

Long claws unsheathe from paws, inch and a half long and jet black. Barking yelps and screeches are met with other screams and howls. The once silent thicket is alive with baneful cries and shrieks. Long knobbly wooden bone grows out from between the orange and black fur. Bursting forth it covers the beast like a makeshift second skin. 

pregnant, ripe fruit and mushrooms grows over the wood and antlers. The forests harvest covers the beast and it sprints towards the intruders.

Dungeon23 - 17/365. Room 17: Procession Crypt

  

Room 17: Procession Crypt

 Carved Crypt (Carved stone walls, roof 16' and floor. Room is medium sized). Secret door (A secret door can be found behind the marble fountain on the east wall leading to area 17) Ancient architecture (These ruins have laid dormant for many years). Furniture (The room is filled with 8 Massive pillars depicting skeletons).
 
North: A chained rattling and clacking can be heard from the north.



Sunday, January 15, 2023

Dungeon23 - 15/365. Room 15: Coffin preparation chamber.

 

 
Room 15: Coffin preparation chamber.
 
Carved Crypt (Carved stone walls, roof 5' and floor. Room is medium sized). Stone double door (A stone double door stands on the western wall leading to area 14). Ancient architecture (These ruins have laid dormant for many years). Furniture (large amounts of stone and wood lay within this room). Workbench (A large amount of tools can be found on the benches.
 
West: The smell of bleach wafts from under the door.









TTRPG creations: 126/365: Or'Long

Or'Long

 Orange fire scales simmer with hideous heat. A brutal tundra butcher, a giant club of an arm pasting prey. The other limb a cruel cleaver ripping and crashing through all. It stomps throughout the snow bringing down stone, houses, people and prey. It crushes and gouges, beats and bullies.

Wicked long horns run off its head. Smoke billows and curls from nostrils. A mouth of wicked, jagged jade teeth. It belches blue bile, spitting acidic sludge.

The tundra marauder.




Friday, January 13, 2023

Dungeon23 - 14/365. Room 14: Embalming supply room

 

 
14: Embalming Supply Room
 
Carved Crypt (Carved stone walls, roof 8' and floor. Room is medium sized). Stone double door (A stone double door stands on the western wall leading to area 13). Ancient architecture (These ruins have laid dormant for many years). Furniture (Three wooden tables and multiple shelves sit on all sides of the room laden down with various jars and containers). Jars (Hundreds of jars sit on the tables and small shelves throughout the room, most basic alchemical supplies and poisons could be found here).
 
West: A slight grinding noise can be heard past the doors.


 

TTRPG creations: 125/365: Abomination #2


Abomination #2

 It slithers through the illuminated chambers. Long arms pulling itself further within the maze. Dry skin rubs against the carved stone like quills on parchment paper. Quick mourning calls echo and distort off the walls. The copper crystal lanterns show a distorted shadow, it slowly makes its way around head bobbing, weaving and snapping.

It turns the corner and the mind reels. Twin blue jays heads perch on a thick neck, multiple beady eyes swivel and fix on objects of interest. One head constantly warbles and shrieks the other stone silent and concentrated. Long muscular arms end in hooked bird claws for hands, flexing and twitching with barely wired nerves. Sky blue feathers run down a puffed chest and make way for the speckled skin underneath. A long, thick yellow and black tail runs behind the horror.

The quiet head fixes its gaze then slowly drags the head with it. The mourning calls turn to a distorted screech as it rushes forward.



Dungeon23 - 13/365.  Room 13: Crypt Puzzle

 

 13: Crypt Puzzle
 
Carved Crypt (Carved stone walls, roof 10' and floor. Room is medium sized). Stone double door (A stone double door stands on the northern, southern and eastern walls leading to areas 12, 14 and 15). Ancient architecture (These ruins have laid dormant for many years). Stone Pillar (A massive stone pillar depicting a skeleton band stands in the centre of the room. When the pillar is rotated in a direction it will unlock the corresponding door). Trap (When the pillar is rotated to face the west a part of the wall will collapse revealing 4 skeletons).

North: These doors have large gashes and chunks of stone taken out of them.

East: A strong chemical smell wafts from underneath the door.

South:
A massive double stone door stands to the south, nothing but stone silence can be heard.

TTRPG creations: 124/365: Grey room

Grey room

 The party rips open the door and quickly pushes into the room. Packs of pursuers rush at the doom slamming against it. Screams and moans can be heard from the other wise, pounding and smashing in a frenzy to enter. Suddenly all goes silent as the sound of fading footsteps marks the enemy withdrawing. 

The party holds up torches shining light all around. Yellow torchlight illuminates the darkness, the large room is well furnished with chests, desks, tables, chairs and torches. All of basic construction but sturdy in appearance. A slight tinge of grey covers all. 

The party brings out supplies, all are alert and ready. Pack rations are placed out and bed rolls are set up. An undesirable location but the only hospitable one, until the walls start to melt. Furniture starts to ooze and liquefy, entire sections of the wall and ceiling come crashing down. The ground sticks to boots and start to eat at them.

A room sized amoeba. The dungeons first and last occupant.


Thursday, January 12, 2023

Dungeon23 - 12/365.  Room 12: Twin Statues

 


12: Twin Statues
 
Carved Crypt (Carved stone walls, roof 8' and floor. Room is medium sized). Stone double door (A stone double door stands on the northern, southern walls leading to area 11 and 13). Ancient architecture (These ruins have laid dormant for many years). Stone statues (two massive stone statues stand to the east and west along the corridor)

North: A massive double stone door stands to the north, the edges of the door are cracked and rusted.

South:
A massive double stone door stands to the south, nothing but stone silence can be heard.

TTRPG creations: 123/365: Garden Singer

Garden Singer

 Wings beat throughout the caverns, a cacophony of thunder claps. Rocks split and tear at its passing, cracks rip throughout the ground. Vines strike up, mold grows in mass, grass grows in grand swathes. Each snap of the moss wings brings renewed life within the grotto. Once barren, lifeless places of the deep find renewed purpose. 

Cultists reject the gifts it brings, the rapid onset change is far greater than any god they sacrifice towards. It brings horrendous confusion, grappling and groping foliage grabs at them. Man sized venus fly traps snap down on limbs. The flying horror jabs down with an acid black stinger.

The caves are an ally, the ground a friend. It will drive away every interloper. Crush and defile all non believers.

Wednesday, January 11, 2023

TTRPG creations: 122/365: Benign Shambler


Benign Shambler

 Fungi covered feet slowly muddle through the cave mulch. Shuffling stompers slip through grotto streams. A garbled, distorted hissing slowly erupts. A large wet barrel of a chest barks up sticky spores. Giant, rounded twin horns sway two and fro. The body, white and rubbery stretches out and in with disgusting distortions. Patches of mold and moss stick to every inch of the beast giving a lichen camouflage. 

Bugs, birds and biological lifeforms flock around the benign giant. All matter of life lives on its limbs. Nests form between its horns, colonies upon its mighty back. a living breathing ecosystem within an ecosystem. It sustains itself on corpses and rot. Always peaceful and calm until the wafting spores detect undead flesh. 

It will rush into a frenzy, spending any energy to consume the decaying biomass. Afterwards it lays dormant often fusing with the surrounding environment until it must feast again.












Dungeon23 - 11/365.  Room 11: Burial crypt

 


11: Burial crypt
 
Carved Crypt (Carved stone walls, roof 8' and floor. Room is medium sized). Stone double door (A stone double door stands on the northern wall leading to area 12). Ancient architecture (These ruins have laid dormant for many years). Pillars and coffin (A large lone coffin sits in the centre of the room, a pillar stands at each of the corners. Inside is a withered husk of a body a gold armband and ring can be found inside). Vases (Two vases can be found on shelves to the north and east of the room).

North: A massive double stone door stands to the north. The smell of rot is heavy in the air.

West:
A section of the wall has been boarded up by the miners. The flickering of a fireplace can be seen to the south.

Tuesday, January 10, 2023

Dungeon23 - 10/365.  Room 10: Cave waterway


 

10: Cave Waterway
 
Natural Cavern (Natural stone walls, roof 3' to 5' and floor). Rushing Water (Fast water flow that connects area 7 and 9.) Cave Mouth (The south of area ten becomes another entrance into the dungeon complex.)

South: Water way opens into cave mouth, the stream becomes a trickling creek.

East: The water becomes thick with bones, offal and ground sludge.

West:
The water is fresh, a slight glow comes from the room above.

TTRPG creations: 121/365: Saline Sprayer

Saline Sprayer

 Creeping quietly through the crusty cave. Daggers dart out of sheaths held at the ready. Well maintained and oiled leather boots softly slide along the tunnel floors. A soft wheezing can be heard ahead, a cautious hand raises halting the party. The wheezing grows closer, like forge bellows being pressed firmly down. A wet horrid wail of the lungs. Eyes dart around in the dimness, beads of sweat brew.

Two explosive eyes erupt upon the party, like miniature suns they light up half of the hollow in a millisecond. Men scream and yell as they are instantly blinded, dazzling lights destroy vision. A hideous wretching noise accompanies the screams. 

A bolt of salt crystal soars through the air punching into the adventurers. Leaping from vantage point to vantage point, dodging knives and bolts. Spitting saline death all while the spotlights beam down.

 

Monday, January 9, 2023

Dungeon23 - 9/365.  Room 9: Troglobilis Altar

 

9: Troglobilis Altar
 
Natural Cavern (Natural stone walls, roof 10' to 16' and floor). Troglobilis (A Troglogbilis warwizard and his two bodyguards are within the room are in the altar). Altar (A massive altar of bone and paint has been constructed at the back of the room.) Cave paintings (The room is covered in all matter of cave paintings documenting the Troglobilis). Water Hole (A water hole in the ground leads to a connecting passageway to area 10).
 
North: The snoring of Troglobilis can be heard over the cracking from a bonfire.

South:
A slight sucking noise can be heard coming from the water hole.

West:
The light from a bonfire glints off the slate walls.

TTRPG creations: 120/365: Pentagonalizard

Pentagonalizard

 Ten grey scaled sides squat amongst the stone. The slate coloured wall slowly unravels itself, wriggling tentacles writhe around seeking possible prey. A thin lopsided slit opens up, wider and wider still to reveal a pointed, jagged maw. The feelers surge at the adventuring party, from every direction and angle they attack. Snaking in and out looking to grasp and throw the next meal into the titanic mouth.

The adventuring party stands triumphant on the abominations body. With sword, arrow and magic they have defeated the unnatural horror deep within the mines. Celebrations are cut short as another ten sided slate violation removes itself from the wall.

A laboratory sits deep down in the mines. Locked behind multiple doors, a slew of deadly traps and puzzles and guarded by horrible monstrosities a lone wizard works. He lifts another stone salamander and places it gently into the vats. The lizards grey form begins to shift and expand, distorting and growing. The wizard coldly notes down the transformation within his journal eager to document the results.

Sunday, January 8, 2023

Dungeon23 - 8/365.  Room 8: Troglobilis Den

 

  
Room 8: Troglobilis Den

Natural Cavern (Natural stone walls, roof 10' and floor). Troglobilis (Six Troglobilis are in the den. 3 are lounging and 3 are preparing meals). Bonfire (A large fire is in the middle of the cavern. the smoke travels up through a large natural chimney). Iguana roast (The Troglobilis are roasting a huge iguana on the fire). Bedding (The Troglobilis have stinking bedding lying around the fire.)  
 
North: The natural stone passageway is soiled, the stone steps leading up reek of excrement.

South:
Screeching cries and prayers can be heard coming from the south and east.

West:
A dim multicoloured glowing can be seen heading down into the natural stone passageway

TTRPG creations: 119/365: Crystal Cocoon Moths

Crystal Cocoon Moths

 The normally quiet caverns erupt in a cacophonous crescendo. Mad flapping and fluttering swells from the giant crystals. Seeming to buzz and blur hundreds of rainbow hued winged moths peel themselves from the gemstones. The take to the air in a horrendous show of prismatic brutality, a sensational overload that overrides the senses.

Wings of every colour beat back and forth. A hypnotic pattern pounds behind the victims eyes. A kaleidoscope of shapes, shades and hues melts the mind. grey matter dribbles out from the eyes, ears, nose and mouth. Mindless minions now march forward, broken and bent husks wandering.

Just one can cause blasting headaches, seizures or mild ruptures. A colony spells certain death for entire villages, towns, cities or districts.

Saturday, January 7, 2023

Dungeon23 - 7/365.  Room 7: Waterfall Gully

 


Room 7: Waterfall Gully

Natural Cavern (Natural stone walls, roof 20' and floor). Flowing waterfall (Drops down 10' into a pool below). Bones in the water (Skeleton of a lost miner, small chipped ruby found within rotting boot). Flowing passageway (an opening in the floor of the pool leads to an underwater passage way to area 10).

East:
A deep multi hued glowing comes from the east.

TTRPG creations: 366/730: Mok'Pok

Pink and purple skin pulsates in patterns. Large eyes leer in loops, full figure eights. Unblinking eye contact draws the victim in. A timid...