Level: 5 Range: Varies Duration: Varies Casting Time: 1 Round Save: Varies
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General: The caster channels spirits of the ancestors through a holy bone calling down an almighty curse upon the target.
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Manifestation: Roll 1d4:(1) An otherworldly glow surrounds the casters body; (2) The casters arm becomes coated in liquid bone; (3) A spirit materialises in front of the caster pointing a curse bone at the target; (4) A curse bone hurls itself at the target striking the soul;
Corruption: Roll 1d8: (1) The casters arms become coated with bone fragments; (2) The casters soul becomes corrupted, becoming fragmented and thin; (3-5) minor corruption; (6 - 7) major corruption; (8) greater corruption.
Misfire: Roll 1d3:(1) The bone explodes into a thousand pieces dealing 6D6 to all within 100'; (2) The caster is struck with the curse, killing them instantly; (3) The caster unleashes an unholy storm upon the surrounding countryside;
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1: Lost,
failure, and worse! Roll 1d6 modified by Luck: (0 or less) corruption +
misfire + patron taint, (1-2) corruption, (3) patron taint (or
corruption if no patron), (4+) misfire.
2 - 11: Lost. Failure.
12 - 13: A horrid beam fires from the bone striking the target for 1D10 damage. The curse strips away the soul dealing 1D3 points of strength, intelligence or dexterity.
14 - 17:
A horrid beam fires from the bone striking the target for 1D12 damage.
The curse strips away the soul dealing 1D4 points of strength,
intelligence or dexterity.
18 - 19: A horrid beam fires from the bone striking the target for 1D12 damage. The curse strips away the soul dealing 1D5 points of strength, intelligence or dexterity.
20 - 23:A horrid beam fires from the bone striking the target for 2D12 damage. The curse strips away the soul dealing 1D6 points of strength, intelligence or dexterity.
24 - 27: A horrid beam fires from the bone striking the target for 2D12 damage. The curse strips away the soul dealing 1D8 points of strength, intelligence or dexterity.
30 - 31:A horrid beam fires from the bone striking 1D4 targets for 3D12 damage. The curse strips away the soul dealing 1D10 points of strength, intelligence or dexterity. As the curse takes hold it stops the heart of a single target killing them in 1D3 round.
32+: A horrid beam fires from the bone striking 1D6 targets for 4D12 damage. The curse strips away the soul dealing 1D12 points of strength, intelligence or dexterity. As the curse takes hold it stops the heart of a single target killing them instantly.
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