Thursday, April 6, 2023

Dungeon23 - 96/365. Room 96: Monster Sludge Assembly Room

 


Room 96: Monster Sludge Assembly Room

Stainless steel walls (Stainless steel walls, roof 10' and floor). Lightning (several white shaped crystal is inserted into the roof casting a sterile light.) Smell (Cold stainless steel mixes with the smell of animal parts). Sounds (Clicks, whistles, beeps and chirps can be heard from this floor. A constant hum is constantly surrounding the characters setting teeth on edge. The shuffle and huffing of Troglobilis Slaves). Touch (The walls are solid cold stainless steel). Furniture (A conveyor belt runs around the room, animal parts and other organic matter is placed upon the belt. The mass moves into a large box before exiting as newly created limbs) Creatures (six Troglobilis Slaves are currently working within the assembly room) Exits (An exits exist to the east heading back into the hallway).

A large factory room bursting with activity, six mechanically altered Troglobilis are currently working a conveyor belt. Piles of monster meat go in and rows of altered limbs come out.

East: Back into the cold stainless steel hallway.

TTRPG creations: 206/365: Upgraded Troglobilis Slave

Upgraded Troglobilis Slave

Metal wiring rewired tribal minds. Hands hacked off and replaced with steel scoops. Blinding blinders put in place to focus frenzied energy. Metallic molded onto mounds of muscle. The primitive patriarchs now devoid of any potent power, only potential progress remains.

Entire tribes entrusted into slavery. A grand genocide that makes use of upgrades rather than extinction. Used, abused and then discarded down into the mines dark depths. Grey matter grafted to accommodate for serfdom. The place that belongs to all beneath it. A cold intelligence that calmly directs all under it. All exists within the steel walls to see the goal succeed.

Tuesday, April 4, 2023

TTRPG creations: 205/365: The Bisected

The Bisected

Living limbs longing for the other half. Crawling cartilage drawing closer to a lost twin. Bodies splits sideways in long slits. Open wounds fused back together, closed and pinched shut. Recordings written down, noted and categorised. Left to explore the open twins lurch around in parallel lives, the disconnected brain attempting to record what it can. The experiment kept in a semi comatose state, sometimes awoken to carving incisions sliding within them. 

The bodies are often brought back together, becoming whole again. More studies are conducted, jotted down and stored away. The scrambled mass of grey matter attempts to connect the twin thoughts. The jumbled mess takes short cuts when possible, recreating imaginary memories and fabricating a life.

A swarm of twitching, rambling bisected bodies.

Dungeon23 - 95/365. Room 95: Overseer's Office

 


Room 95: Overseer's Office

Stainless steel walls (Stainless steel walls, roof 10' and floor). Lightning (A cold white shaped crystal is inserted into the roof casting a sterile light.) Smell (Cold stainless steel and the slight scent of flower). Sounds (Clicks, whistles, beeps and chirps can be heard from this floor. A constant hum is constantly surrounding the characters setting teeth on edge. Monsters movement within the tanks). Touch (The walls are solid cold stainless steel). Furniture (A steel table, chair and bookshelf are within this room. A single white rose is placed in a crystal vase on the table)  Exits (An exits exist to the east heading back into the hallway).

A simple clean office complete with steel chairs, table and bookshelf. The shaped crystal in the ceiling gives off a cold white light. The single white rose in a vase on the table the only natural element.

East: Back into the cold stainless steel hallway.

Monday, April 3, 2023

Dungeon23 - 94/365. Room 94: Bio Tank Bank

 


Room 94: Bio Tank Bank

Stainless steel walls (Stainless steel walls, roof 16' and floor). Lightning (Odd lights appear from all around, throwing colours and hues at random intervals.) Smell (Cold stainless steel). Sounds (Clicks, whistles, beeps and chirps can be heard from this floor. A constant hum is constantly surrounding the characters setting teeth on edge. Monsters movement within the tanks). Touch (The walls are solid cold stainless steel). Furniture (This contains three giant tanks, one contains an organic soup, another seems empty and the last has a tentacles beast within.)  Exits (An exits exist to the west heading back into the hallway).

A connecting room from the main hallway, a single door leads into a tall roofed room. Three giant bio tanks stand on the east wall each seems to contain a different specimen. One is a giant slurry of organic soup, another looks to be a clear liquid and the last is a writhing, tentacles beast.

West: Back into the cold stainless steel hallway.

TTRPG creations: 204/365: Living Alchemy

Living Alchemy

Bubbling and burbling away in organic bio vats. Slurping around in a multi coloured slurry slowly slipping over lids like acidic syrup. Belching out blasts of potent poisons or potions. Invasive smells assault the senses, burn eyes, infect throats and rot nostrils.

Captured and collected then sold to the highest bidder in markets across Vitlanda. A random roulette of what possible effects could come out of it. The alchemy churns and boils with a life of its own. A slippery sentience exists within the brew.

TTRPG creations: 203/365: Fourth Level Lab Workers

Fourth Level Lab Workers

Covered in a solid slimy suit of resistant resin like material. Cold, clammy curled fingers grasp inorganic grippers, forceps, tongs, scalpels and other instruments. A blurred glass opening blinds any attempt to see inside the suit. The fourth level labs loyal work force lumbers throughout the stainless steel walls. Carrying crates and pushing carts, containing exotic creatures and crushing minerals.

They mindlessly march throughout the hollow halls. Completing any and all tasks given. They treat intruders in much the same manner. Specimens separated and rounded up, secreted away. Thrown into lab tanks and left behind.

What cruel creature resides inside the suit.

Dungeon23 - 93/365. Room 93: Lab Workers Warehouse

 


Room 93: Lab Worker Warehouse

Stainless steel walls (Stainless steel walls, roof 10' and floor). Lightning (Odd lights appear from all around, throwing colours and hues at random intervals.) Smell (Cold stainless steel). Sounds (Clicks, whistles, beeps and chirps can be heard from this floor. A constant hum is constantly surrounding the characters setting teeth on edge. Bubbles and liquid sloshing away within the giant tanks). Touch (The walls are solid cold stainless steel). Furniture (This room is filled with man sized liquid tanks, some contains remnants or whole Lab workers within.)  Exits (An exits exist to the east heading back into the hallway).

A connecting room from the main hallway. Doubles doors open up into a room full of liquid tanks. Bits of lab worker bodies float and bob within the tanks bumping up against the sides. Whole lab workers slowly spin within the goo in what seems to be a trance like state.

East: Back into the cold stainless steel hallway.

 

Sunday, April 2, 2023

Dungeon23 - 92/365. Room 92: Central Hallway

 


Room 92: Central Hallway

Stainless steel walls (Stainless steel walls, roof 10' and floor). Lightning (Odd lights appear from all around, throwing colours and hues at random intervals.) Smell (Cold stainless steel). Sounds (Clicks, whistles, beeps and chirps can be heard from this floor. A constant hum is constantly surrounding the characters setting teeth on edge. The different hallways are in a constant bizarre state of change). Touch (The walls are solid cold stainless steel). Exits (Multiple exits exist to the right and left all ending in bizzare room).

Cold stainless steel rules down in the fourth floor. The north passageway opens into multiple connecting hallways. Some open into factories producing organic limbs, while others are filled with different experiments. The central hallway seems to be the central connecting chamber to a madman's laboratory.

TTRPG creations: 202/365: Hunch Back Hooligan

Hunch Back Hooligan

Long, elongated lanky limbs lowered towards the ground. Slack jawed sloped mouth slobbers spittle making the stainless steel floors sticky. Hands mangled and mauled, dirty deformed digits disgust all that look upon them. Cross and moss eyed, bulging white balls of flesh bloodshot and broken peer and leer out from bushy beetle brows.

One lopes into view before veering off into the shadows. Another darts in and ducks out dodging arrows, magic bolts and darts. More and more of the crooked crusaders crash down the halls they call home. The glazed look still glaring from the eyes. All sorts of surgical instruments are strapped to the crowd.

Syringes, saws, probes and medicinal hammers. The laboratories lackeys have come for fresh specimens.

Friday, March 31, 2023

Dungeon23 - 91/365. Room 91: Fourth Floor

 


Room 90: Fourth Floor

Stainless steel walls (Stainless steel walls, roof 10' and floor). Lightning (Odd lights appear from all around, throwing colours and hues at random intervals.) Smell (Cold stainless steel). Sounds (Occasionally tapping can be heard from further down the mine shaft. Clicks, whistles, beeps and chirps can be heard from this floor. A constant hum is constantly surrounding the characters setting teeth on edge). Touch (The walls are solid cold stainless steel). Exits (A single exit can be found to the north).

The third floor finishes before dropping off into the fourth elevator drop off room. Stainless steel walls cover this room and the single passageway heading north. Copper and bronze tubes loop the room before heading further into this metal monster.

North: The fourth elevator room opens into a cold metallic room. Odd colours glow off the walls bathing the room in a sterile prism. A long single hallway heads north.

TTRPG creations: 366/730: Mok'Pok

Pink and purple skin pulsates in patterns. Large eyes leer in loops, full figure eights. Unblinking eye contact draws the victim in. A timid...