Sunday, April 30, 2023

TTRPG creations: 230/365: Lich Clone

Lich Clone

The vats ultimate goal stirs within the gel waters. Bubbling, burbling and blistering ooze boils within the glass tube. The humanoid within twitches and jitters, spiderweb veins thicken and quicken, pulsing and pooling with blood. From the skin scrapings of a powerful sorcerer comes this entertaining experiment.

Skin baby smooth, perfectly preserved and so fresh. Youths vigor captured, distilled and placed inside a fresh vessel. The lower level Lich's leavings carefully picked and packaged to produce the poorest form of imitation. 

The bio sludge flushed out of the tank. The glistening form flops onto the ground flapping like a hooked carp. A shuddering breath shocks the being into life.

Dungeon23 - 120/365. Room 120: Cloning Vats

 


Room 120: Cloning Vats


Stainless steel walls (Stainless steel walls, roof 16' and floor). Lightning (Odd lights appear from all around, throwing colours and hues at random intervals.) Smell (Cold stainless steel). Sounds (Clicks, whistles, beeps and chirps can be heard from this floor. A constant hum is constantly surrounding the characters setting teeth on edge. Bubbling and boiling gen within the tanks). Touch (The walls are solid cold stainless steel). Furniture (The room contains a giant ostentatious vat. Within the bubbling, brewing biogel a humanoid figure slowly churns through the water.)  Exits (An exitseast heading back into the hallway).

A giant grand gilded room with a towering bio tube set in the centre. Within the murky bubbling depths a large humanoid figure slowly churns the water. Pulsating spiderweb veins ebb and flow throughout the body.

East: Back into the cold stainless steel hallway.

Saturday, April 29, 2023

TTRPG creations: 229/365: Fairy Stag Mounts

Fairy Stag Mounts

 Armoured and knuckled down for combat. Stick straight legs jerkily jank across the lip of the leaf. Hooked ends act as a make shift harness for the insect. It scuttles across the forest floor, massive horn shining mightily. The charge begins, the magnificent mount marches, which breaks into a powerful run. 

The knight on top raises stick lance and acorn shield. Charging into certain death he boldly commands his trusty steed forward. His battle standard blows in the wind and flecks of wattle trail out behind him. The almighty crash as his spent spear blasts into the enemy.

The smallest of knights and the tiniest of mounts.

TTRPG creations: 228/365: Red Cap Hell Maker

Red Cap Hell Maker

Filthy tobacco stained beard, yellow and brown runs to pure white. Short, shoddy garments for a short and shoddy humanoid. Once merry and bright colours are faded and darkened, threadbare and worn. Deep set, sunken and twinkling like coal hunks with embers still barely blazing. Yellow, crooked and cracked teeth positioned like haphazard tombstones. A long, tall red cap squats itself like a bloody toad upon the wizened warriors head.

Running though Vitlanda's forests, plains and gardens the bloody gnome. Often the cause of theft in regards to vegetables, chicken, small gardening tools or the odd bit of tobacco. They decent like a jolly swarm upon the living. Picking up and putting away anything that isn't bolted down.

Dungeon23 - 119/365. Room 119: Experimentation Room

 

Room 119: Experimentation Room

Stainless steel walls (Stainless steel walls, roof 12' and floor). Lightning (several white shaped crystal is inserted into the roof casting a sterile light). Smell (Cold stainless steel mixed with body slurry and noxious chemicals). Sounds (Clicks, whistles, beeps and chirps can be heard from this floor. A constant hum is constantly surrounding the characters setting teeth on edge. The constant groan of mechanical tools). Touch (The walls are solid cold stainless steel). Furniture (Multiple operating tables are either placed within the middle of the room or line the walls). Creatures (Four Fourth Level workers are conducting experiments upon the humanoids on the tables). Exits (An exits exist to the east heading back into the hallway).

A medium sized experimentation room within the fourth floors facilities. Four Fourth Floor workers are currently carving into various humanoids which are strapped to stainless steel operation tables. Small tables of hooked and barbed instruments catch the crystal light winking within the sterile butchers factory.

East: Back into the cold stainless steel hallway.

Dungeon23 - 118/365. Room 118: Agricultural Aromas


 

Room 118: Agricultural Aromas 

Stainless steel walls (Stainless steel walls, roof 14' and floor). Lightning (several white shaped crystal is inserted into the roof casting a sterile light.) Smell (Cold stainless steel, soil and vegetation). Sounds (Clicks, whistles, beeps and chirps can be heard from this floor. A constant hum is constantly surrounding the characters setting teeth on edge. The buzzing from insects wings can be heard). Touch (The walls are solid cold stainless steel). Furniture (Three wooden planter boxes dominate the room, two hanging apiaries emit a low buzz.) Creatures (Four Troglobilis Slaves are currently working within the greenhouse room) Exits (An exits exist to the east heading back into the hallway).

A green house placed within the stainless steel laboratory. Three large planter boxes take up most of the room within. Two large apiaries hang from the roof fat metallic bees buzz around the hanging hives. Four Troglobilis slaves slowly work on the fantastic plants almost in a daze.

East: Back into the cold stainless steel hallway. A louder buzzing can be heard from the south down the corridor.

Thursday, April 27, 2023

Dungeon23 - 117/365. Room 117: Flush Tanks


 

Room 117: Flush Tanks

Stainless steel walls (Stainless steel walls, roof 16' and floor). Lightning (several white shaped crystal is inserted into the roof casting a sterile light). Smell (Cold stainless steel mixed with body slurry). Sounds (Clicks, whistles, beeps and chirps can be heard from this floor. A constant hum is constantly surrounding the characters setting teeth on edge. The gurgling of a massive drain). Touch (The walls are solid cold stainless steel). Furniture (A huge 12 foot tall tank stand within the centre of the room. Ladders are set up next to it and fourth level workers are pouring containers of slurry within). Creatures (Four Fourth Level workers are currently disposing of failed experiments). Exits (An exits exist to the east heading back into the hallway).

A larger room connected to the eastern walkway. A massive vat with a metre wide drain sits within the middle of the room. Four Fourth Level Workers are currently disposing of failed experiments, pouring buckets and containers of humanoid slurry within.

East: Back into the cold stainless steel hallway the sound of animals can be heard coming from up the halls.

TTRPG creations: 227/365: The Wrapped Generation

The Wrapped Generation

Shrunken wrapped shawls cover bodies in coffins. Dried and desiccated, skin and muscle pulled in around limbs. Bones poking out prominently, eyes withdrawn into skull sockets. A rattling wheeze from deep within the body the only indication of life. A bead of unlife placed within the heart cavity to keep them in suspended undeath.

Lafayif La Tantahi decreed that an entire generation of men, women and children would be mummified. A warning for all future generations to come. That to cross the Awal Ramaal is to live forever in unwilling servitude.

Wednesday, April 26, 2023

Dungeon23 - 116/365. Room 116: Spare Crystal Room

 


Room 116: Spare Crystal Room

Stainless steel walls (Stainless steel walls, roof 12' and floor). Lightning (several white shaped crystal is inserted into the roof casting a sterile light. Crystals of different colours illuminate the room). Smell (Cold stainless steel and animals). Sounds (Clicks, whistles, beeps and chirps can be heard from this floor. A constant hum is constantly surrounding the characters setting teeth on edge). Touch (The walls are solid cold stainless steel). Furniture (Wooden storage crates are stacked high to the ceiling. Massive shelving units with a collection of crystals sit on each wall). Creatures (five Troglobilis Slaves are currently working within the storage room). Exits (An exits exist to the east heading back into the hallway).

A smaller storage room located off the main hallway. Troglobilis Slaves are currently sorting and stacking wooden crates. Two of the slaves are cataloguing the large collection of crystals located upon the shelves. They look up in surprise at the unexpected visitors

East: Back into the cold stainless steel hallway the sound of animals can be heard coming from up the halls.

Dungeon23 - 115/365. Room 115: Steel Storage Room

 


Room 115: Steel Storage Room

Stainless steel walls (Stainless steel walls, roof 10' and floor). Lightning (several white shaped crystal is inserted into the roof casting a sterile light.) Smell (Cold stainless steel and animals). Sounds (Clicks, whistles, beeps and chirps can be heard from this floor. A constant hum is constantly surrounding the characters setting teeth on edge). Touch (The walls are solid cold stainless steel). Furniture (Wooden storage crates are stacked high to the ceiling) Creatures (Three Troglobilis Slaves are currently working within the storage room) Exits (An exits exist to the east heading back into the hallway).

A smaller storage room located off the main hallway. Troglobilis Slaves are currently sorting and stacking wooden crates. They look up in surprise at the unexpected visitors

East: Back into the cold stainless steel hallway the sound of animals can be heard coming from up the halls.

TTRPG creations: 226/365: Lafayif La Tantahi

Lafayif La Tantahi

Lafayif La Tantahi or the Unending Coil was the first Awal Ramaal leader. A man that led his people down the path into pure debauchery. Once a wise and just leader who sought council from his elders and treated all with compassion and respect. He led his people into the desert sands to start a bustling community in which all were equal.

The desert sands swallowed any attempt at that dream. Animals and humans perished under the blazing sun while jackals, vultures and scarabs hounded the living. Soon the numbers dwindled and all that remained was the first leader and his closest circle. Seeking refuge within a fallen structure they found an opening deep within the depths. 

A voice called out to them, like liquid silk it slithered into the famished minds. It promised salvation and the community that they longed for. What came out of the caverns was no longer man. Scales replaced soft skin and the Unending Coil was born.

TTRPG creations: 225/365: Awal Ramaal

Awal Ramaal

Rising from the outer gods ruined body, the scaled servants of a dead deity descended upon the salt. The great dunes of Milh Khabir housed the power of the Awal Ramaal cult. Entire generations of slaves slaughtered under the desert sun. Hellish highways of bleached bones ran long into the shimmering sands. Great monuments to many armed gods rose out of the ground. Blood, sweat and slaves lives poured out in excess to create the enormous venomous empire.

Until one came who rallied the people, who rose up against the master and fought back against the foul royal family. Within a night the Awal Ramaal was torn down, seas of slaves fought tooth and nail desperately fighting against the oppressor knowing failure would mean death. The serpents pulled down from power and entombed within the monuments.



Monday, April 24, 2023

TTRPG creations: 224/365: Sand Slug

Sand Slug

Giant clay coloured cretins that cruise through the desert dunes. A body long adapted to the slick saline found with the Milh Kabir region. They swarm in schools towards any liquid detected, evolving long ago to acquire the precious material.

The Silk Road Syndicate often employs entire trained schools to find water holes while wading through the sands. Blood hounds for the barren wastes.

Dungeon23 - 114/365. Room 114: Side Hallway



Room 114: Side Hallway

Stainless steel walls (Stainless steel walls, roof 10' and floor). Lightning (Odd lights appear from all around, throwing colours and hues at random intervals.) Smell (Cold stainless steel). Sounds (Clicks, whistles, beeps and chirps can be heard from this floor. A constant hum is constantly surrounding the characters setting teeth on edge. The different hallways are in a constant bizarre state of change). Touch (The walls are solid cold stainless steel). Exits (Multiple exits exist to the right and left all ending in bizzare room).

The massive cave runs up a flight of stairs leading back into the main laboratory. A long hallway with multiple rooms on either side connects the labs together.

Sunday, April 23, 2023

Dungeon23 - 113/365. Room 113: Lost Entry Way

 



Room 113: Lost Entry Way

Natural Cave Walls (Natural cave walls, roof 3' and floor). Lightning (This room is pitch black.) Smell (Faint traces of animal stench, mold and pine). Sounds (Hooting, shaking and shouting from further within, the sounds of an ancient pine forest from the south). Touch (Wet cave walls flex under pressure). Exits (An entry way into the cave system to the north and a way out into one of Vitlandas pine forests to the south).

A small crack in the wall leads to a narrow passage, running forty feet long it opens up onto the side of a cliff face overlooking a pine forest.

North: The rooms exit back into the main cavern complex.

South: Running through a narrow pathway the tunnel opens up into the outer world.

TTRPG creations: 223/365: Crystal Giants

Crystal Giants

Deep tundra snow dips and bends around incoming blizzards. A sifting, blasting white hell that hammers down the unprepared. Stomping out of the ivory slop with giant crystal club swinging comes the blue being. A glittering, icicle beard blows down another bolt of frigid breath.

The small folk slowly frozen in their tracks. The giant runs up screeching and hooting, lining up his shot. He swings full power and powders the preserved prey. Red chunks fly in all directions as more of the giants descend keening and crying over the gale.

Saturday, April 22, 2023

Dungeon23 - 112/365. Room 112: Cave Room

 


Room 112: Cave Room

Natural Cave Walls (Natural cave walls, roof 8' and floor). Lightning (This room is pitch black.) Smell (Animal stench, mold and the damp). Sounds (Hooting, shaking and shouting from the trapped and experimented Troglobilis outside. A deep, low grunting can be heard within this room. The sound of chains straining). Touch (Wet cave walls flex under pressure). Furniture (Chains hold an experimented Troglobilis in place). Creatures (An experimented Troglobilis has been chained up within the room). Exits (The hardened steel door to the north is the only way in or out.).

The door opens into a small pitch black cave room. The sound of deep grunting and breathing can be heard further within. Metal chains flex and go slack as something within the gloom pulls against them.

North: The rooms exit back into the main cavern complex

Dungeon23 - 111/365. Room 111: Cave Room

 


Room 111: Cave Room

Natural Cave Walls (Natural cave walls, roof 8' and floor). Lightning (This room is pitch black.) Smell (Animal stench, mold and the damp). Sounds (Hooting, shaking and shouting from the trapped and experimented Troglobilis outside. A deep, low grunting can be heard within this room. The sound of chains straining). Touch (Wet cave walls flex under pressure). Furniture (Chains hold an experimented Troglobilis in place). Creatures (An experimented Troglobilis has been chained up within the room). Exits (The hardened steel door to the north is the only way in or out.).

The door opens into a small pitch black cave room. The sound of deep grunting and breathing can be heard further within. Metal chains flex and go slack as something within the gloom pulls against them.

North: The rooms exit back into the main cavern complex

TTRPG creations: 222/365: Abdul The Fool

Abdul The Fool

Said to have lived for thousands of years the Silk Road Syndicates top wheeler and dealer, Abdul The Fool. A being with a thousand names and a million faces through his hands have passed some of the greatest treasures known to Vitlanda. 

From the mundane such as kings crowns, fist sized rubies and platinum bricks to the heavily exotic. The powdered bones of gods, the first fallen star and the last of the dragons scales. Abdul The Fool has made it his mission in life to acquire and catalogue every rare item.

His greed has no limits, his reach is slow yet infinite.

TTRPG creations: 221/365: Silk Road Syndicate

Silk Road Syndicate

Long flowing robes and sun stained leather hide massive curved blades. Cloth wraps shield the eyes from the shimmering heat. Skin leathery and tanned sand pounded and cured. Brutal shrieks and long whistling calls announce the slaughter of the syndicate. Caravans runs constantly between the desert sands and the snow tundras of Vitlanda.

Trading in all kinds of trinkets, baubles and gee jaws the silk road syndicate pose as peddlers. Underneath though they look to move all sorts of stolen or cursed goods. From undead sand laced snuff to terror vine tobacco the Silk Road has it all.

Thursday, April 20, 2023

TTRPG creations: 220/365: Wizards of Vol

Wizards of Vol

The oldest of the god brother trio. Worldly and wise with hidden depths of deep knowledge. The seeker of hidden lore and unspoken truths. While his youngest brother Yin would teach morality and martial strength and Yomsk would teach adhering to the ways of the world. Vol would push for spiritual development over all.

Upon his demise at the hands of the outer gods, Vol would cast one last spell. While surrounded and surged upon him he detonated himself. Obliterating his body and scattering his energy to the wind Vol became the very magic that surges through Vitlanda.

Dungeon23 - 110/365. Room 110: Boarded Off Limb Room

 


Room 110: Boarded Off Limb Room

Natural Cave Walls (Natural cave walls, roof 7' and floor). Lightning (This room is pitch black.) Smell (Animal stench, mold and the damp. Whiffs of sea salt and insect guts). Sounds (Empty chains and lockets tapping against the cave wall. The sound of constant flapping movement). Touch (Wet cave walls flex under pressure. Limbs, digits and nails paw and claw). Furniture (Wooden straw pallets line the walls). Exits (The hardened steel door to the north is the only way in or out.).

The door opens into a small pitch black cave room. While it seems empty and unused the constant sound of movement draws the curious within. Hundreds of limbs have grown into the ground and become sentient slowly flapping and twitching.

North: The rooms exit back into the main cavern complex

Wednesday, April 19, 2023

Dungeon23 - 109/365. Room 109: Empty Slave Cave

 


Room 109: Empty Slave Cave

Natural Cave Walls (Natural cave walls, roof 6' and floor). Lightning (This room is pitch black.) Smell (Animal stench, mold and the damp). Sounds (Empty chains and lockets tapping against the cave wall). Touch (Wet cave walls flex under pressure). Furniture (Wooden straw pallets line the walls). Exits (The hardened steel door to the north is the only way in or out.).

The door opens into a small pitch black cave room. Apart from rotting straw bedding the room is empty

North: The rooms exit back into the main cavern complex

TTRPG creations: 219/365: Druids of Yomsk

Druids of Yomsk

A rare nearly non existent sect of secretive druids. The last of the circle slowly circling then pit. As Yomsk leveled the outer god Xil'gol a terrible curse was placed upon him. Yomsk and all of his followers would live forever at the cost of slowly decaying and becoming the dirt. Bright flowers and neon fungi would grow from the blood and bones. Entire forests would encircle the druids and fields would grow lush.

The unstoppable, uncontrollable nature would push back and evolve in rapid succession. Animals bodies would evolve exponentially, every new brood would be more dominant than the last. Towns, villages and cities would slowly be pushed back by nature. The constant war pushing parts of Vitlanda to the brink.

Tuesday, April 18, 2023

TTRPG creations: 218/365: Crusaders of Yin

Crusaders of Yin

Stalwart steel and maces that maul and mash. Flanged, heavy and brutal the arm brings down the crushing weight. Thick shields that shy away arrows and swords made from age old oak only found in the Yin forest. Plate armour of the warrior god, a grieving eye with a single bloody tear. The sign of retribution for all those that oppose his will.

Yin one of the last remaining gods of Vitlanda, the younger brother to Vol and Yomsk who perished within the god war. His mighty righteous followers seek to destroy the outer gods ilk and all that would call them lord.

Dungeon23 - 108/365. Room 108: Body Cave

 


Room 108: Body Cave

Natural Cave Walls (Natural cave walls, roof 9' and floor). Lightning (This room is pitch black.) Smell (Offal, rot and decay. The lingering scent of heavy iron is in the air). Sounds (Empty chains and lockets tapping against the cave wall.). Touch (Wet cave walls flex under pressure). Creatures (Two adventurers are chained within the rom)  Furniture (Wooden straw pallets line the walls and chains line the walls). Exits (The hardened steel door to the north is the only way in or out.).

A dumping ground for the experiments above. A pile of limbs, ligaments and meat takes up the majority of the room. The smell of blood is so heavy that it rests upon the tongue.

North: The rooms exit back into the main cavern complex

Monday, April 17, 2023

Dungeon23 - 107/365. Room 107: Sleeper's Room

 


Room 107: Sleeper's Room

Natural Cave Walls (Natural cave walls, roof 6' and floor). Lightning (This room is pitch black.) Smell (Animal stench, mold and the damp). Sounds (Empty chains and lockets tapping against the cave wall. Slow ragged breathing). Touch (Wet cave walls flex under pressure). Creatures (Two adventurers are chained within the rom)  Furniture (Wooden straw pallets line the walls and chains line the walls). Exits (The hardened steel door to the north is the only way in or out.).

The door opens into a small pitch black cave room. Straw pallets and chains hang on the wall and are laid out upon the floors. Two human adventurers are chained, battered and bruised upon the wall.

North: The rooms exit back into the main cavern complex

TTRPG creations: 217/365: Implanted Adventurer

Implanted Adventurer

Caught and confined within the caves cages. Pressed into and put away for longer and longer periods of time. The mind centipede inserted within the top of the spine, wrapping between plates and latching deep. The victim becomes a sleeper agent awaiting the official orders to set them off.

Churches turned to charcoal and kings killed. Random repetitive acts caused by suddenly insane assailants. The implanted have no recollection of committed actions, it only becomes a question of when not if.

Sunday, April 16, 2023

Dungeon23 - 106/365. Room 106: Wretches Wreck Room

 


Room 106: Wretches Wreck Room

Natural Cave Walls (Natural cave walls, roof 6' and floor). Lightning (This room is pitch black.) Smell (Animal stench, mold and the damp). Sounds (Empty chains and lockets tapping against the cave wall. If listening carefully the sound of slight, steady and slow breathing). Touch (Wet cave walls flex under pressure). Creatures (This room is packed with Wretches, all of them in a state of dormancy)  Furniture (Wooden straw pallets line the walls, any previous furniture has been destoryed). Exits (The hardened steel door to the north is the only way in or out.).

The door opens into a small pitch black cave room. Straw pallets and ruined furniture line the room. Multiple gaunt figures in fetal position call this cave home. A uniform deep shuddering sigh can be heard from all around.

North: The rooms exit back into the main cavern complex

TTRPG creations: 216/365: Starved Wretch

Starved Wretch

Mutilated knotted muscle whip cord thin and strained, pulled and manipulated twisted and turned. Hair already long departed the small remainder long, stringy and starved. Teeth taken to rot and ruin, gums glued together with infection and blood. The eyes sunken deep back into blackened depths. 

The body doesn't move, wrapped around itself with a slow rock and roll. When prey approaches the chest starts to slowly heave, the blood bulges within veins and the hollowed out heart hammers into life. Every ounce of stored energy used in a manic rush.

The fate of all adventurers lost within the deep mine of Vitlanda.

Friday, April 14, 2023

TTRPG creations: 215/365: Metal Slither Golem

Metal Slither Golem

The spotless, stainless steel hallway stands empty and cold. A small scraping sound sputters into life, slowly it becomes a slithering grind. The walls wobble before folding in on each other, overlapping and enfolding the humanoid figure edges into life.

The steel figure surveys the surroundings and with perfect grace starts to patrol. Minimal movements as to not use unnecessary energy. Calculated actions as to not show any weakness. The laboratories perfect security guard.

Dungeon23 - 105 /365. Room 105: Empty Slave Cave

 



Room 105: Empty Slave Cave

Natural Cave Walls (Natural cave walls, roof 6' and floor). Lightning (This room is pitch black.) Smell (Animal stench, mold and the damp). Sounds (Empty chains and lockets tapping against the cave wall). Touch (Wet cave walls flex under pressure). Furniture (Wooden straw pallets line the walls). Exits (The hardened steel door to the north is the only way in or out.).

The door opens into a small pitch black cave room. Apart from rotting straw bedding the room is empty

North: The rooms exit back into the main cavern complex

TTRPG creations: 214/365: Lost King

Lost King

Ripping and rampaging loose through the lab. Lurking within shadows and lacerating those that are caught. Alpha caveman genes genetically coerced artificially. Pushed and pulled while being stretched and strained. Mammalian muscles mutate, big bulging biceps grow rigid razor raised rows. A massive mauling maw opens to reveal reptilian row after row of tearing tooth and tusk.

The once noble king of the savages grown into the downfall of his race. Breaking free from his chains and tearing his cage apart, the once brilliant creatures seeks only to rip and tear.

Dungeon23 - 104 /365. Room 104: Cave Room

 


Room 104: Cave Room

Natural Cave Walls (Natural cave walls, roof 8' and floor). Lightning (This room is pitch black.) Smell (Animal stench, mold and the damp). Sounds (Hooting, shaking and shouting from the trapped and experimented Troglobilis outside. A deep, low grunting can be heard within this room. The sound of chains straining). Touch (Wet cave walls flex under pressure). Furniture (Chains hold an experimented Troglobilis in place). Creatures (An experimented Troglobilis has been chained up within the room). Exits (The hardened steel door to the north is the only way in or out.).

The door opens into a small pitch black cave room. The sound of deep grunting and breathing can be heard further within. Metal chains flex and go slack as something within the gloom pulls against them.

North: The rooms exit back into the main cavern complex


Thursday, April 13, 2023

TTRPG creations: 213/365: Sporadic Spore Carrier

Sporadic Spore Carrier

Spores creeping up the spine slithering along discs and muscle slats. The crawling vine colony covertly converts the body. DNA overridden with dominating plant genes, the host genetically regresses. Brilliant flowers and fungi bloom over the affected infected. The body becomes a breeding ground for flora looking to spread the contagion to all around before succumbing.

Hollowed out husks converted into mulch by the dominating bloom.

Dungeon23 - 103 /365. Room 103: Troglobilis Testing Grounds

 


Room 103: Troglobilis Testing Grounds

Natural Cave Walls (Natural cave walls, roof 26' and floor). Lightning (Only the light from the lookout pierces the caverns gloom.) Smell (Animal stench, mold and the damp). Sounds (Hooting, shaking and shouting from the trapped and experimented Troglobilis). Touch (Wet cave walls flex under pressure). Furniture (Large cages fill the cavern. Small cave openings have had hardened steel doors placed in on them). Creatures (Six Fourth Level Lab Workers are herding a pack of Troglobilis into caves). Exits (The cave is filled with small openings covered by hardened steel doors. A pathway leads up to a door leading back into the facility and another pathway leading deeper into the can be found to the west).

The doors open into a massive twenty six foot high cave complex. Multiple small openings within the wall have been closed off with hardened steel doors. The stench of animals is strong within this room and the noise is almost deafening. Fourth lab workers are currently herding a pack of Troglobilis into cages

North: A narrow pathway leads back up into the laboratory.

West: A small opening within the wall leads deeper within the caverns. The Shriek of Troglobilis and other oddities can be overheard.

Caverns Walls: Several openings within the wall have been bordered up with steel doors.

Tuesday, April 11, 2023

Dungeon23 - 102 /365. Room 102: Observation Deck

 


Room 102: Observation Deck

Stainless steel walls (Stainless steel walls, roof 14' and floor). Lightning (several white shaped crystal is inserted into the roof casting a sterile light.) Smell (Cold stainless steel). Sounds (Clicks, whistles, beeps and chirps can be heard from this floor. A constant hum is constantly surrounding the characters setting teeth on edge. Caged Troglobilis shouting and screaming from the cave directly below.). Touch (The walls are solid cold stainless steel. Plated glass on the southern wall is warm to the touch). Furniture (Large desks and observation pods overlook the cave below). Creatures (Six Fourth Level Lab Workers are currently taking notes and running experiments). Exits (An exits exist to the South heading back into the hallway).

A large observation room built to hang over the Troglobilis cave. Caged specimens are being experimented upon downstairs by more lab workers. Large desks have been set up and chairs are filled with lab workers jotting down notes.

North: Back into the cold stainless steel hallway. Animal sounds echo off the walls from the East and West.

TTRPG creations: 212/365: Potent Liquifier

Potent Liquifier

Potent poisonous pollen pushes and pounds into the air. Senses snap open in rapid succession or slowly seal closed as the mind is melted. The perfumed emitting plant bulges at the seams as more toxins spill out into the air. The vivid, bright colours and the twitching Troglobilis corpses are a clear indicator of the plants effectiveness. 

A long lurching tongue slowly slithers out from the top. Encircling limbs it drags limp prey back into its pouch. Digestive juices make flesh run from bone, the being inside melts away.

Monday, April 10, 2023

TTRPG creations: 211/365: Living Dreams

Living Dreams

The brain shuts off into a semi sleep, consciousness clicks over as the bio tanks water curls in on itself. In the place that the demi gods dreams dwell they burst from the depths to the surface. Manifesting themselves they slither through the subconsciousness into the waking world. The lowly dreams are given dreaded life drudging up demons and other dark things. Floating through the facility the stainless steel work place becomes a living occupational hazard.

Dungeon23 - 101 /365. Room 101: Agricultural Aromas

 


Room 101: Agricultural Aromas 

Stainless steel walls (Stainless steel walls, roof 14' and floor). Lightning (several white shaped crystal is inserted into the roof casting a sterile light.) Smell (Cold stainless steel, soil and vegetation). Sounds (Clicks, whistles, beeps and chirps can be heard from this floor. A constant hum is constantly surrounding the characters setting teeth on edge. The buzzing from insects wings can be heard). Touch (The walls are solid cold stainless steel). Furniture (Three wooden planter boxes dominate the room, two hanging apiaries emit a low buzz.) Creatures (Four Troglobilis Slaves are currently working within the greenhouse room) Exits (An exits exist to the east heading back into the hallway).

A green house placed within the stainless steel laboratory. Three large planter boxes take up most of the room within. Two large apiaries hang from the roof fat metallic bees buzz around the hanging hives. Four Troglobilis slaves slowly work on the fantastic plants almost in a daze.

East: Back into the cold stainless steel hallway. A louder buzzing can be heard from the south down the corridor.

TTRPG creations: 210/365: Never Ending Nerves

Never Ending Nerves

Whip thin wires cover the stainless steel in whimsical patterns. Putrid purple parasitic tentacles tentatively touch the flesh. Thin ropes of mucus covered muscle meld into spines and mold thoughts and actions. The Giant brains long thin ever present fingers slowly flex forward looking to trap and ensnare all around.

Dungeon23 - 100/365. Room 100: Steel Storage Room

 


Room 100: Steel Storage Room

Stainless steel walls (Stainless steel walls, roof 10' and floor). Lightning (several white shaped crystal is inserted into the roof casting a sterile light.) Smell (Cold stainless steel, light smell of pine). Sounds (Clicks, whistles, beeps and chirps can be heard from this floor. A constant hum is constantly surrounding the characters setting teeth on edge). Touch (The walls are solid cold stainless steel). Furniture (Wooden storage crates are stacked high to the ceiling) Creatures (Three Troglobilis Slaves are currently working within the assembly room) Exits (An exits exist to the east heading back into the hallway).

A smaller storage room located off the main hallway. Troglobilis Slaves are currently sorting and stacking wooden crates. They look up in surprise at the unexpected visitors

East: Back into the cold stainless steel hallway the sound of animals can be heard coming from up the halls.

Sunday, April 9, 2023

Dungeon23 - 99/365. Room 99: Steel Storage Room

 


Room 99: Steel Storage Room

Stainless steel walls (Stainless steel walls, roof 10' and floor). Lightning (several white shaped crystal is inserted into the roof casting a sterile light.) Smell (Cold stainless steel, light smell of pine). Sounds (Clicks, whistles, beeps and chirps can be heard from this floor. A constant hum is constantly surrounding the characters setting teeth on edge). Touch (The walls are solid cold stainless steel). Furniture (Wooden storage crates are stacked high to the ceiling) Creatures (Three Troglobilis Slaves are currently working within the assembly room) Exits (An exits exist to the east heading back into the hallway).

A smaller storage room located off the main hallway. Troglobilis Slaves are currently sorting and stacking wooden crates. They look up in surprise at the unexpected visitors

East: Back into the cold stainless steel hallway the sound of animals can be heard coming from up the halls.

TTRPG creations: 209/365: Sentient Brain Water

Sentient Brain Water

Extracted from saline salted tarnished tanks the rust red water drips down. Slowly collecting and coagulating the liquid lurches to a form of semi life. Small slurps of water slither around flexing and folding in on each other.

The semi intelligent sludge with time brings itself together forming a formidable warrior. It echoes the outer brains thoughts, patterns and movements albeit at the time in which it was created. The water warrior will follow the drip fed memories and plans when it was birthed.

Depending on the size and life of the parent brain multiple Sentient Brain Waters can exist, looking to complete tasks hatched years ago.

Saturday, April 8, 2023

TTRPG creations: 208/365: Cortex Collar

Cortex Collar

Stupidly stumbling throughout the steel, a walking cadaver. Whip cord thin and naked they trudge along mindlessly. All pointless basic tasks entrusted to them, they move throughout the complex. The top of the head completely removed, a grinning lower jaw sags against the neck.

All commands are given by the grey matter overlord. Brains are stored in vats that are connected to the Outer Brain. The corpses work in unison, each body on a short mental leash. They work along side the other tests found within the lab. 

A fully functioning slave and warrior all wrapped up within a torso.

Dungeon23 - 98/365. Room 98: Deconstruction Room

 


Room 98: Deconstruction Room

Stainless steel walls (Stainless steel walls, roof 10' and floor). Lightning (several white shaped crystal is inserted into the roof casting a sterile light). Smell (Cold stainless steel mixes chemicals and body acid). Sounds (Clicks, whistles, beeps and chirps can be heard from this floor. A constant hum is constantly surrounding the characters setting teeth on edge. A long low wheezing sound can be heard). Touch (The walls are solid cold stainless steel). Furniture (Several pods line the walls of the room, headless humanoids mill around awaiting orders). Creatures (Four Cortex Collars awaken at the intrusion). Exits (An exits exist to the east heading back into the hallway).

A room created to deconstruct humanoids for the Cortex Adjustment. Pods containing humanoids line the walls. Four Cortex Collars stand at rest, snapping into an alert mode as the adventurers walk in.

South: Back into the cold stainless steel hallway. Heavy objects can be heard shuffling from within the next room over.

Dungeon23 - 97/365. Room 97: Steel Storage Room

 


Room 97: Steel Storage Room

Stainless steel walls (Stainless steel walls, roof 10' and floor). Lightning (several white shaped crystal is inserted into the roof casting a sterile light.) Smell (Cold stainless steel, light smell of pine). Sounds (Clicks, whistles, beeps and chirps can be heard from this floor. A constant hum is constantly surrounding the characters setting teeth on edge). Touch (The walls are solid cold stainless steel). Furniture (Wooden storage crates are stacked high to the ceiling) Creatures (Three Troglobilis Slaves are currently working within the storage room) Exits (An exits exist to the east heading back into the hallway).

A smaller storage room located off the main hallway. Troglobilis Slaves are currently sorting and stacking wooden crates. They look up in surprise at the unexpected visitors

East: Back into the cold stainless steel hallway the sound of animals can be heard coming from up the halls.

TTRPG creations: 207/365: The Outer Brain

The Outer Brain

Horror upon unending horrors, a group of grafted grey matter gelled into a gelatinous mental giant. The horrendously huge brain lurks within the bulging bio tank. It twitches and spasms sporadically, small brilliant blue white bolts of lightning shock through the rigid ridges.

For each mental pulse, every muscle tick the slaves move. Puppets on strings swarming throughout the stainless steel system. It commands the weak and vulnerable cruelly coercing while pushing and plotting. With a hundred voices it mentally dominates all.

The outer brain.

Thursday, April 6, 2023

Dungeon23 - 96/365. Room 96: Monster Sludge Assembly Room

 


Room 96: Monster Sludge Assembly Room

Stainless steel walls (Stainless steel walls, roof 10' and floor). Lightning (several white shaped crystal is inserted into the roof casting a sterile light.) Smell (Cold stainless steel mixes with the smell of animal parts). Sounds (Clicks, whistles, beeps and chirps can be heard from this floor. A constant hum is constantly surrounding the characters setting teeth on edge. The shuffle and huffing of Troglobilis Slaves). Touch (The walls are solid cold stainless steel). Furniture (A conveyor belt runs around the room, animal parts and other organic matter is placed upon the belt. The mass moves into a large box before exiting as newly created limbs) Creatures (six Troglobilis Slaves are currently working within the assembly room) Exits (An exits exist to the east heading back into the hallway).

A large factory room bursting with activity, six mechanically altered Troglobilis are currently working a conveyor belt. Piles of monster meat go in and rows of altered limbs come out.

East: Back into the cold stainless steel hallway.

TTRPG creations: 206/365: Upgraded Troglobilis Slave

Upgraded Troglobilis Slave

Metal wiring rewired tribal minds. Hands hacked off and replaced with steel scoops. Blinding blinders put in place to focus frenzied energy. Metallic molded onto mounds of muscle. The primitive patriarchs now devoid of any potent power, only potential progress remains.

Entire tribes entrusted into slavery. A grand genocide that makes use of upgrades rather than extinction. Used, abused and then discarded down into the mines dark depths. Grey matter grafted to accommodate for serfdom. The place that belongs to all beneath it. A cold intelligence that calmly directs all under it. All exists within the steel walls to see the goal succeed.

TTRPG creations: 366/730: Mok'Pok

Pink and purple skin pulsates in patterns. Large eyes leer in loops, full figure eights. Unblinking eye contact draws the victim in. A timid...