Level: 4 Range: self Duration: Varies Casting Time: 1 Round Save: none
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General: The caster takes on the appearance and features of a Blue ringed octopus. The caster must be familiar with the animal and have some material remnant to expend in casting the spell (e.g., hair, fur, paw, tooth, skull, ect.).
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Manifestation: Roll 1d4:(1) The casters skin takes on vivid blue and black hues; (2) The casters fingers grow long, puckered suckers drip violet venom ; (3) The casters head shifts and elongates, eyes flick to an alien like yellow gold hue; (4) The ring of foot long tentacles covers the casters mouth, slowly twisting and turning;
Corruption: Roll 1d8: (1) The casters body becomes cephlapod like, long coats are needed for the new light sentative skin; (2) The casters shoots ink from the mouth or eyes when disturbed or frightened; (3-5) minor corruption; (6 - 7) major corruption; (8) greater corruption.
Misfire: Roll 1d3:(1) A massive ink cloud surrounds the area blocking vision for 1D4 turns; (2) Every targets body within 30' becomes light sensitive reducing attack rolls by 1D; (3) A surge of venom is flung in all direction poisoning all within 30';
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1: Lost, failure, and worse! Roll 1d6 modified by Luck: (0 or less) corruption + misfire + patron taint, (1-2) corruption, (3) patron taint (or corruption if no patron), (4+) misfire.
2 - 11: Lost. Failure.
12 - 13: For 1d4 turns the caster grows an additional two arms giving them another action per turn.
14 - 17: For 1d4 turns the caster grows an additional two arms giving them another action per turn. In addition all attacks gain 1D4 additional poison damage.
18 - 19: For 1d5 turns the caster grows an additional three arms giving them another action per turn. In addition all attacks gain 1D5 additional poison damage.
20 - 23: For 1d5 turns the caster grows an additional four arms giving them two action per turn. In addition all attacks gain 1D5 additional poison damage.
24 - 27: For 1d6 turns the caster grows an additional five arms giving them two action per turn. In addition all attacks gain 1D6 additional poison damage.
28 - 29: For 1d6 turns the caster grows an additional six arms giving them three action per turn. In addition all attacks gain 1D6 additional poison damage. The casters skin gives them a basic form of camouflage giving them a +6 to hide.
30 - 31: For 1d8 turns the caster grows an additional seven arms giving them three action per turn. In addition all attacks gain 2D6 additional poison damage. The casters skin gives them a moderate form of camouflage giving them a +8 to hide.
32+: For 1d10 turns the caster grows an additional eight arms giving them four action per turn. In addition all attacks gain 2D8 additional poison damage. The casters skin gives them a basic form of camouflage giving them a +10 to hide.
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TTRPG creations: 366/730: Mok'Pok
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