Monday, August 22, 2022

Creating a TTRPG: ACC - Bushmagic 2nd level - Aspect of the tree frog

  Level: 2 Range: self Duration: Varies Casting Time: 1 Round Save: none

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General: The caster takes on the appearance and features of a Tree frog. The caster must be familiar with the animal and have some material remnant to expend in casting the spell (e.g., hair, fur, paw, tooth, skull, ect.).

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Manifestation: Roll 1d4: (1) The Casters skin grows slick, slimy and moist, covering the caster like a third lung; (2) The caster's hands become long, orange, round tipped and webbed; (3) The casters skin takes on multiple hues of green while the eyes bulge and take on a vivid red; (4) The casters tongue extends while the mouth flattens to form a long thin line;

Corruption: Roll 1d8: (1) The caster grows a habit of snapping their tongue out at passing insects, with each corruption the hunger for insects grows; (2) The caster takes on amphibian attributes permanently; (3-5) minor corruption; (6 - 7) major corruption; (8) greater corruption.

Misfire: Roll 1d3:(1) The caster becomes a human size frog for 1d4 turns snapping at insects and hopping around; (2) The caster accidentally summons a massive bull frog who views everyone as a potential snack; (3) The casters skin starts to dry at a rapid rate reducing movement by 20' for 1d3;

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1: Lost, failure, and worse! Roll 1d6 modified by Luck: (0 or less) corruption + misfire + patron taint, (1-2) corruption, (3) patron taint (or corruption if no patron), (4+) misfire.

2 - 11: Lost. Failure.

12 - 13: Lasting one round the caster skin grows slick and moist gaining +1 AC

14 - 17: Lasting one round the caster skin grows slick and moist gaining +1 AC. Additionally the casters tongue extends and secretes an adhesive substance. The caster gains a 1d3 unarmed melee attack that grapples the target if they fail a strength saving throw.

18 - 19: Lasting two rounds the caster skin grows slick and moist gaining +2 AC. Additionally the casters tongue extends and secretes an adhesive substance. The caster gains a 1d3 unarmed melee attack that grapples the target if they fail a strength saving throw.

20 - 23:
Lasting two rounds the caster skin grows slick and moist gaining +2 AC. Additionally the casters tongue extends and secretes an adhesive substance. The caster gains a 1d4 unarmed melee attack that grapples the target if they fail a strength saving throw. The casters legs swell and extend giving them a 10' leap.

24 - 27:
Lasting three rounds the caster skin grows slick and moist gaining +3 AC. Additionally the casters tongue extends and secretes an adhesive substance. The caster gains a 1d4 unarmed melee attack that grapples the target if they fail a strength saving throw. The casters legs swell and extend giving them a 15' leap.

28 - 29: Lasting three rounds the caster skin grows slick and moist gaining +4 AC. Additionally the casters tongue extends and secretes an adhesive substance. The caster gains a 1d6 unarmed melee attack that grapples the target if they fail a strength saving throw. The casters legs swell and extend giving them a 20' leap.

30 - 31: Lasting four rounds the caster skin grows slick and moist gaining +5 AC. Additionally the casters tongue extends and secretes an adhesive substance. The caster gains a 1d8 unarmed melee attack that grapples the target if they fail a strength saving throw. The casters legs swell and extend giving them a 25' leap.

32+: Lasting five rounds the caster skin grows slick and moist gaining +6 AC. Additionally the casters tongue extends and secretes an adhesive substance. The caster gains a 1d10 unarmed melee attack that grapples the target if they fail a strength saving throw. The casters legs swell and extend giving them a 30' leap.

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