Monday, July 11, 2022

TTRPG Judge advice: Dungeon ecology

Stocking a dungeon full of monsters need not be a hard task. All one must do is consider the main occupant and how they live. For the example the goblins of the yaruk caves.
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 Within the goblin caves lies a complex ecosystem. The goblins being rather filthy creatures leave an excess of rubbish. 

This rubbish in turn attracts vermin such as rats, cockroaches and flies. The rats and cockroaches scurry through the tunnels picking at whatever the goblins leave behind, while the fly swarms buzz about.

These groups of vermin attract predators such as giant spiders, snakes and even wolves that feed on them. 

The goblin in turn make the giant spiders and wolves into pets, while eating the giant rats and mushrooms that grow from the muck.

The worst of all is the beings attracted to large quantities of mess, one such monster is the gelatinous cube. This filth monger sweeps through the tunnels picking everything clean.

So with just a small amount of work we have a solid wandering monster table. Goblin patrols possibly with pet wolves or spiders, fly swarms, giant rats, Beetles and bugs, snakes and the gelatinous cube.

A dungeon created this way feels far more alive compared to a static boring dungeon. All a judge has to do is put a little detail into how the main occupants live and we end up with a fleshed out dungeon.

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