Saturday, September 10, 2022

Creating a TTRPG: ACC - Bushmagic 4th level - Bushfire

 Level: 4 Range: Varies Duration: Varies Casting Time: 1 Round Save: DEX

-

General: The caster becomes a walking natural disaster, flames leap and snap, burn and blacken all around. A living, breathing, all consuming heat horror stalking the wastelands using all for fuel.

-

Manifestation: Roll 1d4:(1) The caster starts to steam, tendrils of flesh scented smoke pour off the caster; (2) The casters hair erupts in a blaze, red hot tendrils curl in the air; (3) The casters skin blackens and cracks, magma red veins network across the skin; (4) The caster becomes an all consuming, living flame scorching the land;

Corruption: Roll 1d8: (1) The caster smells of ash and smoke permanently; (2) The casters internal temperature rises, the caster will slowly burn anything worn or held after a period of time; (3-5) minor corruption; (6 - 7) major corruption; (8) greater corruption.

Misfire: Roll 1d3:(1) The caster scorches everything around them for 2D6 damage or half on a failed DEX save; (2) The caster burns all flammable material around them in a 30' radius; (3) The caster's body overloads, on a failed CON save the caster ignites and explodes dealing 6D6 damage to all around in a 60' radius ;

-

1: Lost, failure, and worse! Roll 1d6 modified by Luck: (0 or less) corruption + misfire + patron taint, (1-2) corruption, (3) patron taint (or corruption if no patron), (4+) misfire.

2 - 11: Lost. Failure.

12 - 13: The caster flash fires the ground dealing 1D6 to all targets within 20' half damage on a successful DEX save.

14 - 17: The caster flash fires the ground dealing 1D8 to all targets within 20' half damage on a successful DEX save.

18 - 19: The caster flash fires the ground dealing 2D6 to all targets within 30' half damage on a successful DEX save. Any targets that failed the save are also blind for 1D3 turns.

20 - 23: The caster flash fires the ground dealing 2D8 to all targets within 30' half damage on a successful DEX save. Any targets that failed the save are also blind for 1D3 turns.

24 - 27:
The caster flash fires the ground dealing 2D10 to all targets within 45' half damage on a successful DEX save. Any targets that failed the save are also blind for 1D4 turns.

28 - 29:
The caster flash fires the ground dealing 3D6 to all targets within 45' half damage on a successful DEX save. Any targets that failed the save are also blind for 1D4 turns, the targets weapons super heat effectively disarming the target for the duration.

30 - 31
: The caster flash fires the ground dealing 3D8 to all targets within 60' half damage on a successful DEX save. Any targets that failed the save are also blind for 1D4 turns, the targets weapons super heat effectively disarming the target for the duration.
 
32+
: The caster flash fires the ground dealing 4D8 to all targets within 100' half damage on a successful DEX save. Any targets that failed the save are also blind for 1D5 turns, the targets weapons super heat effectively disarming the target for the duration.

 

No comments:

Post a Comment

TTRPG creations: 366/730: Mok'Pok

Pink and purple skin pulsates in patterns. Large eyes leer in loops, full figure eights. Unblinking eye contact draws the victim in. A timid...