Tuesday, September 6, 2022

Creating a TTRPG: ACC - Bushmagic 3rd level - Swarm

  Level: 3 Range: Varies Duration: Varies Casting Time: 1 Round Save: Varies

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General: The caster summons a swarm of small creatures to do his bidding.

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Manifestation: Roll 1d4:(1) The casters clothes become drenched in white gosmer webbing as hundreds of spiders crawl; (2); a tide of furry brown rodents carry the caster on a makeshift living throne (3) A great buzzing horde of flies, locusts and other flying insects swarms the area blocking out any light, smothering and chocking the living;

Corruption: Roll 1d8: (1) The swarm never disperses instead permanently following the caster; (2) The casters body start to become a living nest for the swarm ; (3-5) minor corruption; (6 - 7) major corruption; (8) greater corruption.

Misfire: Roll 1d3:(1) The summoned fails to control the swarm, in an berserk fury it attacks all around ; (2) The swarm seeks out any food available, devouring rations, rope and paper; (3) The swarm turns on the caster distracting them enough to miss a turn;

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1: Lost, failure, and worse! Roll 1d6 modified by Luck: (0 or less) corruption + misfire + patron taint, (1-2) corruption, (3) patron taint (or corruption if no patron), (4+) misfire.

2 - 11: Lost. Failure.

12 - 13: The caster summons a HD1 swarm to do their bidding for 1D3 turns. This swarm can be any small animal such as insects or mammals.

14 - 17: The caster summons a HD2 swarm to do their bidding for 1D3 turns. This swarm can be any small animal such as insects or mammals.

18 - 19: The caster summons a HD3 swarm to do their bidding for 1D4 turns. This swarm can be any small animal such as insects or mammals.

20 - 23: The caster summons two HD2 swarms to do their bidding for 1D4 turns. This swarm can be any small animal such as insects or mammals.

24 - 27: The caster summons a HD4 swarm to do their bidding for 1D5 turns. This swarm can be any small animal such as insects or mammals. The caster gains greater control over the swarm allowing them to direct the swarm to act as makeshift armour increasing AC by +2 for the duration.

28 - 29: The caster summons two HD3 swarms to do their bidding for 1D5 turns. This swarm can be any small animal such as insects or mammals. The caster gains greater control over the swarm allowing them to direct the swarm to act as makeshift armour increasing AC by +3 for the duration.

30 - 31: The caster summons a HD6 swarm to do their bidding for 1D6 turns. This swarm can be any small animal such as insects or mammals. The caster gains greater control over the swarm allowing them to direct the swarm to act as makeshift armour for themselves or allies increasing AC by +4 for the duration.

32+: The caster summons four HD8 swarms to do their bidding for 1D6 turns. This swarm can be any small animal such as insects or mammals. The caster gains greater control over the swarm allowing them to direct the swarm to act as makeshift armour increasing AC by +6 for the duration.

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