Aspect of the Koala
Level: 2 Range: self Duration: Varies Casting Time: 1 Round Save: none
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General: The caster
takes on the appearance and features of a koala. The caster must be
familiar with the animal and have some material remnant to expend in
casting the spell (e.g., hair, fur, paw, tooth, skull, ect.).
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Manifestation: Roll 1d4: (1) The caster sprouts a thick layer of white fur over the body; (2) Solid slabs of muscle bulge on the casters arms swelling like cables beneath the skin; (3) The casters hands take on a koala appeance with the index finger shifting towards the thumb, white fur sprouts up the forearm; (4); The caster becomes squat like limbs shrinking and shifting to a more ape like appearance.
Corruption: Roll 1d8: (1); The caster permanently reeks of eucalyptus with fingers and toes changing colour to off green, (2) The caster sprouts a permanent layer or short fur over the body; (3-5) minor corruption; (6 - 7) major corruption; (8) greater corruption.
Misfire: Roll 1d3: (1) The caster vomits a great green gout of gum staining the surrounding ground; (2) The casters hands morph rapidly causing them to drop weapons due to numbness; (3) The caster with spasms and jerks devolves into a koala for 1d4 turns;
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1: Lost, failure, and worse! Roll 1d6 modified by Luck: (0 or less) corruption + misfire + patron taint, (1-2) corruption, (3) patron taint (or corruption if no patron), (4+) misfire.
2 - 11: Lost. Failure.
12 - 13: The caster's skin erupts in a carpet of fur providing +2 AC for 1d4 turns
14 - 17: The caster's skin erupts in a carpet of fur providing +2 AC for 1d4 turns. Additionally the casters hands harden and nails thicken and sharpen giving +1 damage on unarmed attacks.
18 - 19: The caster's skin erupts in a carpet of fur providing +3 AC for 1d4
turns. Additionally the casters hands harden and nails thicken and
sharpen giving +2 damage on unarmed attacks.
20 - 23: The caster's skin erupts in a carpet of fur providing +3 AC for 1d5
turns. Additionally the casters hands harden and nails thicken and
sharpen giving +2 damage on unarmed attacks. The caster gains the ability to climb 15'
24 - 27: The caster's skin erupts in a carpet of fur providing +4 AC for 1d5
turns. Additionally the casters hands harden and nails thicken and
sharpen giving +3 damage on unarmed attacks. The caster gains the ability to climb 20'
28 - 29: The caster's skin erupts in a carpet of fur providing +4 AC for 1d6
turns. Additionally the casters hands harden and nails thicken and
sharpen giving +4 damage on unarmed attacks. The caster gains the ability to climb 25'
30 - 31: The caster's skin erupts in a carpet of fur providing +5 AC for 1d5
turns. Additionally the casters hands harden and nails thicken and
sharpen giving +6 damage on unarmed attacks. The caster gains the ability to climb 30'
32+: The caster's skin erupts in a carpet of fur providing +5 AC for 1d8
turns. Additionally the casters hands harden and nails thicken and
sharpen giving +6 damage on unarmed attacks. The caster gains the ability to climb 45'. Furthermore the caster gains a demoralizing rumbling scream, all enemies within 30' must make a moral check at -2.
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