Monday, July 18, 2022

Creating a TTRPG: ACC - Bushmagic 1st level: Primal boomerang

Primal Boomerang -

Level: 1 Range: varies Duration: Varies Casting Time: 1 Round Save: none

-

General:
The caster creates a boomerang of the elements to hurl at enemies.

-

Manifestation: Roll 1d4:(1) A boomerang pulls itself from the earth hurtling towards a foe; (2) A wild fire boomerang hurtles from the casters hand; (3) A lightning boomerang is drawn from the sky striking down; (4) A watery boomerang is dredged from the plants slipping and sliding through the air;

Corruption: Roll 1d8: (1) The casters limbs snap into irregular right angles; (2) The ends of the casters fingers become the last elemental used permanently; (3-5) minor corruption; (6 - 7) major corruption; (8) greater corruption.

Misfire: Roll 1d3: (1) The boomerang hurtles back towards the caster striking them in the face for 1d4 damage; (2) A new boomerang roll is cast and the results are centered at the feet of the caster; (3) The caster themselves are instead hurtled through the air;

-

1: Lost, failure, and worse! Roll 1d6 modified by Luck: (0 or less) corruption + misfire + patron taint, (1-2) corruption, (3) patron taint (or corruption if no patron), (4+) misfire.

2 - 11: Lost. Failure.

12 - 13: The caster hurls a created wooden boomerang for 1d4 damage

14 - 17:
The caster hurls a fiery molten slag boomerang for 1d4 damage. The fire deals an additional 1D6 fire damage

18 - 19:
The caster hurls a vicious white lightning boomerang that breaks into three forks. The boomerang is capable of striking multiple foes for 1d6 damage or a single foe for 3d6 damage.

20 - 23: The caster hurls a solid stone boomerang for 1d10 damage and forcing the target to the bottom of the initiative order.

24 - 27: The caster hurls a foaming watery boomerang that causes 1d10 damage and silences the target for 1d4 rounds.

28 - 29: The caster hurls a mass of star kissed boomerangs for 6D6 damage. The damage can be split amongst multiple target.

30 - 31: The caster hurls a behemoth boomerang of primal sludge for 2d10 damage. The target must succeed on a reflex save or be grappled.

32+: The caster hurls a combination of different primal boomerang for 8d6 damage. The boomerangs add three of the above effects in addition to the damage.

No comments:

Post a Comment

TTRPG creations: 366/730: Mok'Pok

Pink and purple skin pulsates in patterns. Large eyes leer in loops, full figure eights. Unblinking eye contact draws the victim in. A timid...