Camouflage -
Level: 1 Range: Varies Duration: Varies Casting Time: 1 Round Save: none
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General: The caster creates a camouflage for themselves and their allies.
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Manifestation: Roll 1d3: (1) The casters skin and armour takes on a mottled appearance, shifting with the background colours; (2) The caster bends light around themselves to remove shadows; (3) A mirrored screen appears around the caster reflecting the surrounding environment;
Corruption: Roll 1d8: (1) The casters skin becomes permanently mottled shifting randomly amongst colours; (2) Light will constantly refract the casters skin, making parts of them invisible at all times; (3-5) minor corruption; (6 - 7) major corruption; (8) greater corruption.
Misfire: Roll 1d3: The camouflage's colours are complementary, red becomes green, yellow to purple and blue to orange; (2) The refracted light instead turns into a beacon pointing out the caster like a spotlight; (3) A mirrored image of the caster appears directly in front them.
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1: Lost, failure, and worse! Roll 1d6 modified by Luck: (0 or less) corruption + misfire + patron taint, (1-2) corruption, (3) patron taint (or corruption if no patron), (4+) misfire.
2 - 11: Lost. Failure.
12 - 13: Caster gains +1 to hide in shadows checks.
14 - 17: Caster gains +1 to hide in shadows and sneak silently checks.
18 - 19: Caster gains +2 to hide in shadows and +1 to sneak silently checks.
20 - 23: Caster gains +2 to hide in shadows and sneak silently checks.
24 - 27: Caster gains a +1 to initative rolls and a +3 to hide in shadows and +2 to sneak silently checks.
28 - 29: Caster gains a +2 to initative rolls and a +3 to hide in shadows and sneak silently checks.
30 - 31: Caster gains a +3 to initative rolls and a +4 to hide in shadows and +3 to sneak silently checks.
32+: Caster gains a +4 to initative rolls and a +4 to hide in shadows and sneak silently checks.
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