Saturday, July 16, 2022

Creating a TTRPG: ACC - Bushmagic 1st level: Aspect Of The Frill Neck Lizard

 Aspect Of The Frill Neck Lizard -  

Level: 1 Range: self Duration: Varies Casting Time: 1 Round Save: none

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General: Scaled skin scales on skin. The body covered in sunburnt armour. A heroic hood sprouts from the neck, teeth sharpen, nails become claws.

The caster takes on the appearance and features of a Frill Neck Lizard. The caster must be familiar with the animal and have some material remnant to expend in casting the spell (e.g., hair, fur, paw, tooth, skull, ect.).

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Manifestation: Roll 1d4: (1) A coat of scales erupts over the casters body covering every inch; (2) A massive frill grows from the casters neck fanning out and framing the face; (3) A set of sharpened teeth grow over the casters mouth and the tounge forks itself; (4) the casters fingers sharpen to long claws.

Corruption: Roll 1d8: (1) The casters eyes take on a permanent reptilian appearance; (2) The caster finds themselves wanting to binge on insects; (3-5) minor corruption; (6 - 7) major corruption; (8) greater corruption.

Misfire: Roll 1d3: (1) The caster grows a hideous venom sac in their mouth (Fort save 12 or take 1d6 poison damage); (2) Random uneven reptilian appendages grow out of the caster (-10' movement for 1d3 turns); (3) Caster grows a horrendously long reptilian tongue making speech impossible for a turn.

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1:  Lost, failure, and worse! Roll 1d6 modified by Luck: (0 or less) corruption + misfire + patron taint, (1-2) corruption, (3) patron taint (or corruption if no patron), (4+) misfire.

2 - 11: Lost. Failure.

12 - 13: Caster gains a +1 to AC for 1d3 turns.

14 - 17: Caster gains a +1 to AC for 1d3 turns and a bite attack (1d6).

18 - 19: Caster gains a +2 to AC for 1d4 turns and a bite attack (1d6).

20 - 23: Caster gains a +2 to AC for 1d4 turns and a bite attack (1d8).

24 - 27: Caster gains a +2 to AC for 1d4 turns and a bite attack (1d8). A hypnotic reptile frill grows out of the casters neck allowing a charm person spell to be cast at a D14.

28 - 29: Caster gains a +3 to AC for 1d5 turns and a bite attack (1d8). A hypnotic reptile frill grows out of the casters neck allowing a charm person spell to be cast at a D16.

30 - 31: Caster gains a +3 to AC for 1d6 turns and a bite attack (1d10). A hypnotic reptile frill grows out of the casters neck allowing a charm person spell to be cast at a D20.

32+: Caster gains a +4 to AC for 1d8 turns and a bite attack (1d10). A hypnotic reptile frill grows out of the casters neck allowing a charm person spell to be cast at a D20.

 

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