Saturday, September 3, 2022

Creating a TTRPG: ACC - Bushmagic 3rd level - Spirit Spear

 Level: 3 Range: Varies Duration: Varies Casting Time: 1 Round Save: none

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General: Glimmer bright behind twilight moonlight, a radiant beam punches through the air and pierces the soul. The caster summons and flings a shard of their spirit essence at a target.

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Manifestation: Roll 1d4:(1) A pure white glimmering spirit spear winks into being in the casters hands; (2) A manifestation of the casters soul flies through the air attacking the target; (3) A swarm of star boomerangs flash through the air; (4) The casters soul takes on the image of a creature phasing through the air;

Corruption: Roll 1d8: (1) The casters soul will periodically flash next to or behind the casters body, black and white flickering against flesh; (2) The casters shadow animates itself. Running, leaping and jumping but eternally tied down to the anchor ; (3-5) minor corruption; (6 - 7) major corruption; (8) greater corruption.

Misfire: Roll 1d3: (1) The caster soul shatters mirror like hurtling at all around, targets within 30' must make  REF save or take 1d6 damage; (2) The casters soul flashes through multiple planes of existence leap frogging from domain to domain for 1d3 turns; (3) The caster themselves flies through the air towards the target;

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1: Lost, failure, and worse! Roll 1d6 modified by Luck: (0 or less) corruption + misfire + patron taint, (1-2) corruption, (3) patron taint (or corruption if no patron), (4+) misfire.

2 - 11: Lost. Failure.

12 - 13: A beam of star light pierces the target dealing 1D4 damage. The caster must have line of sight of the target.

14 - 17: A beam of purified star light pierces the target dealing 1D6 damage. The caster must have line of sight of the target.

18 - 19: A beam of rainbow star light that rapidly splits, pierces the target dealing 3D4 damage. The caster must have line of sight of the target.

20 - 23: A minor spirit animal is created from the soul, winking through the sky until striking dealing 2D8 damage. The caster must have line of sight of the target.

24 - 27: A piercing spear of soul light dances from the casters hand dealing 3D6 damage. The caster must have line of sight of the target.

28 - 29: A brutal spiritual star storm erupts from the heavens showering down and shattering the target. Dealing 3D8 to all targets within 30' The caster must have line of sight of the target.

30 - 31: The casters soul expands and erupts, spewing soul spirits in an essence wave. Dealing 3D10 to targets 50' in front of the caster. The caster must have line of sight of the target.

32+: The caster's soul swells to titanic heights, a living god above the ground unleashes a soul storm unto all. Centered at the caster all enemy targets within 100' takes 5D10 damage for 1d4 turns and are thrown out of existence.

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